56 int <Height>k__BackingField =
activeLightMap.<Height>k__BackingField;
class f__AnonymousType0<< Count > j__TPar
void SetSize(int width, int height)
Rectangle GetScanRegion()
Rectangle screenRegionScan
ThreadedRenderManager _threadManager
Rectangle _workingProcessedArea
readonly Stopwatch _timer
Vector3 GetColor(int x, int y)
void ApplyPerFrameLights()
LightMap _workingLightMap
void ExportToMiniMap(int left, int top, int right, int bottom)
ThreadedRenderManager.BatchProcessCallback ExportBatchFinishedCallback
LightingEngine.EngineState _state
Rectangle _activeProcessedArea
const int NON_VISIBLE_PADDING
void ExportBatchFinished(int index)
void ProcessScan(Rectangle area)
void AddLight(int x, int y, Vector3 color)
readonly List< LightingEngine.PerFrameLight > _perFrameLights
TileLightScanner _tileScanner
ThreadedRenderManager.BatchProcessCallback _processBatchFinishedCallback
LightMap GetLightMap([Out] Rectangle lightMapRegion)
void ProcessArea(Rectangle area)
void ExportToMiniMapThreaded(int firstTileX, int firstTileY, int lastTileX, int lastTileY)
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
void WaitAndProcess(ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads)
PerFrameLight(Point position, Vector3 color)