double _sunflowerWindCounter
ThreadedRenderManager _threadManager
Rectangle outlineLeftRect
void WaitDrawThreads(int numThreads)
void DrawWalls(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY)
ThreadedRenderManager.BatchProcessCallback _processBatchFinishedCallback
WallDrawing(TilePaintSystemV2 paintSystem)
TilePaintSystemV2 _paintSystem
Rectangle outlineRightRect
bool FullTile(Tile tileCache, int x, int y)
ThreadedRenderManager.BatchProcessCallback ProcessBatchFinishedCallback
bool _shouldShowInvisibleWalls
void GetWallDrawTexture(ushort wallType, byte wallColor, [Out] Texture2D drawTexture, [Out] EffectPass pass)
ThreadLocal< WallDrawing.WallDrawInfo > _currentWallDrawInfo
int DrawWallsThreaded(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY)
VertexColors _glowPaintColors
void ProcessBatchFinished(int index)
Rectangle outlineDownRect
static bool ShouldShowInvisibleWalls()
static void FlushBatches()
static Microsoft.Xna.Framework.Vector2 screenPosition