terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ExportToMiniMapThreaded()

void Terraria.Graphics.Light.LightingEngine.ExportToMiniMapThreaded ( int firstTileX,
int firstTileY,
int lastTileX,
int lastTileY )
inlineprivate

Definition at line 202 of file LightingEngine.cs.

203 {
204 LightingEngine lightingEngine = this._threadManager.DrawThreads.lightingEngine;
205 WallDrawing wallDrawing = this._threadManager.DrawThreads.wallDrawing;
206 TileDrawing tileDrawing = this._threadManager.DrawThreads.tileDrawing;
207 this.ExportToMiniMap(firstTileX, firstTileY, firstTileY, lastTileX);
210 int num = 3;
212 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager.BatchProcessCallback ExportBatchFinishedCallback
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
void WaitAndProcess(ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads)

References Terraria.Graphics.Light.LightingEngine._threadManager, ThreadedRenderManager.DrawThreads, Terraria.Graphics.Light.LightingEngine.ExportBatchFinishedCallback, Terraria.Graphics.Light.LightingEngine.ExportToMiniMap(), j__TPar, and ThreadedRenderManager.WaitAndProcess().

Referenced by Terraria.Graphics.Light.LightingEngine.ExportToMiniMap().