342 if (this.
_mask !=
null)
372 if (this.
_mask !=
null)
426 int value = num.m_value;
428 if (decayColors !=
null)
432 if (this.
_mask !=
null)
451 int value = num.m_value;
453 if (decayColors !=
null)
457 if (this.
_mask !=
null)
class f__AnonymousType0<< Count > j__TPar
float LightDecayThroughSolid
Vector3 LightDecayThroughWater
int< Width > k__BackingField
void ExportBatchFinished(int index)
void ExecutePartialBlur(int pass)
ThreadedRenderManager _threadManager
void Blur2PassThreaded(int start, int end)
Vector3 LightDecayThroughHoney
int< Height > k__BackingField
ThreadedRenderManager.BatchProcessCallback ExportBatchFinishedCallback
LightMaskMode GetMask(int x, int y)
void SetMaskAt(int x, int y, LightMaskMode mode)
void BlurLine2(int startIndex, int endIndex, int stride)
int IndexOf(int x, int y)
static unsafe void Blur2PassNative(Vector3 *colors, Vector3 *decayData, LightMaskMode *maskData, int start, int end, int width, int height)
float LightDecayThroughAir
void Blur1PassThreaded(int start, int end)
void Blur2Pass(int start, int end)
void GetLight(int x, int y, [Out] Vector3 color)
int< NonVisiblePadding > k__BackingField
static unsafe void Blur1PassNative(Vector3 *colors, Vector3 *decayData, LightMaskMode *maskData, int start, int end, int width, int height)
void BlurLine(int startIndex, int endIndex, int stride)
void SetSize(int width, int height)
ThreadedRenderManager.BatchProcessCallback _processBatchFinishedCallback
void Blur1Pass(int start, int end)
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
void WaitAndProcess(ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads)
static FastRandom CreateWithRandomSeed()