class f__AnonymousType0<< Count > j__TPar
static byte Max(byte val1, byte val2)
static void Exit(object obj)
static MapTile CreateMapTile(int i, int j, byte Light)
static void SaveMap(bool forceSave=false)
List< IntPtr > TileChunksAvailable
void ReleaseTileStorage(WorldMapChunk chunk)
unsafe bool UpdateType(int x, int y)
unsafe MapTile * GetTileStorage(WorldMapChunk chunk, bool utilLoad=false)
unsafe byte * TileCompressedData
const int ReservedForPlayer
unsafe MapTile * GetChunkTile(int mapX, int mapY, [Out] WorldMapChunk chunk)
unsafe MapTile * GetChunkTile(int mapX, int mapY, bool utilLoad, [Out] WorldMapChunk chunk)
void SetTile(int x, int y, MapTile tile)
bool IsRevealed(int x, int y)
List< WorldMapChunk > TileChunksInUse
unsafe void ConsumeUpdate(int x, int y)
unsafe MapTile * TileData
void Save(bool forceSave=false)
void UnlockMapSection(int sectionX, int sectionY)
unsafe bool UpdateLighting(int x, int y, byte light)
void Allocate(int maxWidth, int maxHeight)
unsafe void Update(int x, int y, byte light)
static void PerformCachedMapTileUpdates()