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unsafe MapTile * | GetChunkTile (int mapX, int mapY, [Out] WorldMapChunk chunk) |
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unsafe MapTile * | GetChunkTile (int mapX, int mapY, bool utilLoad, [Out] WorldMapChunk chunk) |
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void | UnloadChunk () |
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unsafe MapTile * | GetTileStorage (WorldMapChunk chunk, bool utilLoad=false) |
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void | ReleaseTileStorage (WorldMapChunk chunk) |
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void | UpdateChunks () |
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void | Allocate (int maxWidth, int maxHeight) |
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unsafe void | ConsumeUpdate (int x, int y) |
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unsafe void | Update (int x, int y, byte light) |
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void | SetTile (int x, int y, MapTile tile) |
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bool | IsRevealed (int x, int y) |
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unsafe bool | UpdateLighting (int x, int y, byte light) |
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unsafe bool | UpdateType (int x, int y) |
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void | UnlockMapSection (int sectionX, int sectionY) |
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void | Load () |
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void | Save (bool forceSave=false) |
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void | Clear () |
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void | ClearEdges () |
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| WorldMap () |
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Definition at line 11 of file WorldMap.cs.