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static Vector2 | operator+ (Vector2 left, Vector2 right) |
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static Vector2 | operator/ (Vector2 left, Vector2 right) |
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static Vector2 | operator/ (Vector2 value1, float value2) |
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static bool | operator== (Vector2 left, Vector2 right) |
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static bool | operator!= (Vector2 left, Vector2 right) |
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static Vector2 | operator* (Vector2 left, Vector2 right) |
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static Vector2 | operator* (Vector2 left, float right) |
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static Vector2 | operator* (float left, Vector2 right) |
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static Vector2 | operator- (Vector2 left, Vector2 right) |
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static Vector2 | operator- (Vector2 value) |
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static Vector2 | Abs (Vector2 value) |
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static Vector2 | Add (Vector2 left, Vector2 right) |
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static Vector2 | Clamp (Vector2 value1, Vector2 min, Vector2 max) |
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static float | Distance (Vector2 value1, Vector2 value2) |
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static float | DistanceSquared (Vector2 value1, Vector2 value2) |
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static Vector2 | Divide (Vector2 left, Vector2 right) |
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static Vector2 | Divide (Vector2 left, float divisor) |
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static float | Dot (Vector2 value1, Vector2 value2) |
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static Vector2 | Lerp (Vector2 value1, Vector2 value2, float amount) |
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static Vector2 | Max (Vector2 value1, Vector2 value2) |
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static Vector2 | Min (Vector2 value1, Vector2 value2) |
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static Vector2 | Multiply (Vector2 left, Vector2 right) |
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static Vector2 | Multiply (Vector2 left, float right) |
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static Vector2 | Multiply (float left, Vector2 right) |
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static Vector2 | Negate (Vector2 value) |
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static Vector2 | Normalize (Vector2 value) |
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static Vector2 | Reflect (Vector2 vector, Vector2 normal) |
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static Vector2 | SquareRoot (Vector2 value) |
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static Vector2 | Subtract (Vector2 left, Vector2 right) |
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static Vector2 | Transform (Vector2 position, Matrix3x2 matrix) |
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static Vector2 | Transform (Vector2 position, Matrix4x4 matrix) |
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static Vector2 | Transform (Vector2 value, Quaternion rotation) |
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static Vector2 | TransformNormal (Vector2 normal, Matrix3x2 matrix) |
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static Vector2 | TransformNormal (Vector2 normal, Matrix4x4 matrix) |
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Definition at line 11 of file Vector2.cs.