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static Quaternion | operator+ (Quaternion value1, Quaternion value2) |
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static Quaternion | operator/ (Quaternion value1, Quaternion value2) |
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static bool | operator== (Quaternion value1, Quaternion value2) |
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static bool | operator!= (Quaternion value1, Quaternion value2) |
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static Quaternion | operator* (Quaternion value1, Quaternion value2) |
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static Quaternion | operator* (Quaternion value1, float value2) |
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static Quaternion | operator- (Quaternion value1, Quaternion value2) |
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static Quaternion | operator- (Quaternion value) |
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static Quaternion | Add (Quaternion value1, Quaternion value2) |
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static Quaternion | Concatenate (Quaternion value1, Quaternion value2) |
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static Quaternion | Conjugate (Quaternion value) |
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static Quaternion | CreateFromAxisAngle (Vector3 axis, float angle) |
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static Quaternion | CreateFromRotationMatrix (Matrix4x4 matrix) |
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static Quaternion | CreateFromYawPitchRoll (float yaw, float pitch, float roll) |
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static Quaternion | Divide (Quaternion value1, Quaternion value2) |
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static float | Dot (Quaternion quaternion1, Quaternion quaternion2) |
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static Quaternion | Inverse (Quaternion value) |
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static Quaternion | Lerp (Quaternion quaternion1, Quaternion quaternion2, float amount) |
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static Quaternion | Multiply (Quaternion value1, Quaternion value2) |
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static Quaternion | Multiply (Quaternion value1, float value2) |
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static Quaternion | Negate (Quaternion value) |
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static Quaternion | Normalize (Quaternion value) |
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static Quaternion | Slerp (Quaternion quaternion1, Quaternion quaternion2, float amount) |
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static Quaternion | Subtract (Quaternion value1, Quaternion value2) |
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Definition at line 7 of file Quaternion.cs.