Terraria v1.4.4.9
Terraria source code documentation
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◆ TransformNormal() [1/2]

static Vector2 System.Numerics.Vector2.TransformNormal ( Vector2 normal,
Matrix3x2 matrix )
inlinestatic

Definition at line 280 of file Vector2.cs.

281 {
282 return new Vector2(normal.X * matrix.M11 + normal.Y * matrix.M21, normal.X * matrix.M12 + normal.Y * matrix.M22);
283 }
Vector2(float value)
Definition Vector2.cs:40

References System.Numerics.Vector2.Vector2(), System.Numerics.Matrix3x2.M11, System.Numerics.Matrix3x2.M12, System.Numerics.Matrix3x2.M21, System.Numerics.Matrix3x2.M22, System.Numerics.Vector2.X, and System.Numerics.Vector2.Y.