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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Numerics.Vector2, including all inherited members.
| Abs(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
| Add(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| Clamp(Vector2 value1, Vector2 min, Vector2 max) | System.Numerics.Vector2 | inlinestatic |
| CopyTo(float[] array) | System.Numerics.Vector2 | inline |
| CopyTo(float[] array, int index) | System.Numerics.Vector2 | inline |
| CopyTo(Span< float > destination) | System.Numerics.Vector2 | inline |
| Distance(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
| DistanceSquared(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
| Divide(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| Divide(Vector2 left, float divisor) | System.Numerics.Vector2 | inlinestatic |
| Dot(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
| Equals([NotNullWhen(true)] object? obj) | System.Numerics.Vector2 | inline |
| Equals(Vector2 other) | System.Numerics.Vector2 | inline |
| IEquatable< Vector2 >.Equals(T? other) | System.IEquatable< Vector2 > | |
| GetHashCode() | System.Numerics.Vector2 | inline |
| Length() | System.Numerics.Vector2 | inline |
| LengthSquared() | System.Numerics.Vector2 | inline |
| Lerp(Vector2 value1, Vector2 value2, float amount) | System.Numerics.Vector2 | inlinestatic |
| Max(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
| Min(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
| Multiply(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| Multiply(Vector2 left, float right) | System.Numerics.Vector2 | inlinestatic |
| Multiply(float left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| Negate(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
| Normalize(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
| One | System.Numerics.Vector2 | static |
| operator!=(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| operator*(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| operator*(Vector2 left, float right) | System.Numerics.Vector2 | inlinestatic |
| operator*(float left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| operator+(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| operator-(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| operator-(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
| operator/(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| operator/(Vector2 value1, float value2) | System.Numerics.Vector2 | inlinestatic |
| operator==(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| Reflect(Vector2 vector, Vector2 normal) | System.Numerics.Vector2 | inlinestatic |
| SquareRoot(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
| Subtract(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
| ToString() | System.Numerics.Vector2 | inline |
| ToString(string? format) | System.Numerics.Vector2 | inline |
| ToString(string? format, IFormatProvider? formatProvider) | System.Numerics.Vector2 | inline |
| Transform(Vector2 position, Matrix3x2 matrix) | System.Numerics.Vector2 | inlinestatic |
| Transform(Vector2 position, Matrix4x4 matrix) | System.Numerics.Vector2 | inlinestatic |
| Transform(Vector2 value, Quaternion rotation) | System.Numerics.Vector2 | inlinestatic |
| TransformNormal(Vector2 normal, Matrix3x2 matrix) | System.Numerics.Vector2 | inlinestatic |
| TransformNormal(Vector2 normal, Matrix4x4 matrix) | System.Numerics.Vector2 | inlinestatic |
| TryCopyTo(Span< float > destination) | System.Numerics.Vector2 | inline |
| UnitX | System.Numerics.Vector2 | static |
| UnitY | System.Numerics.Vector2 | static |
| Vector2(float value) | System.Numerics.Vector2 | inline |
| Vector2(float x, float y) | System.Numerics.Vector2 | inline |
| Vector2(ReadOnlySpan< float > values) | System.Numerics.Vector2 | inline |
| X | System.Numerics.Vector2 | |
| Y | System.Numerics.Vector2 | |
| Zero | System.Numerics.Vector2 | static |