Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Numerics.Vector2, including all inherited members.
Abs(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
Add(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
Clamp(Vector2 value1, Vector2 min, Vector2 max) | System.Numerics.Vector2 | inlinestatic |
CopyTo(float[] array) | System.Numerics.Vector2 | inline |
CopyTo(float[] array, int index) | System.Numerics.Vector2 | inline |
CopyTo(Span< float > destination) | System.Numerics.Vector2 | inline |
Distance(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
DistanceSquared(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
Divide(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
Divide(Vector2 left, float divisor) | System.Numerics.Vector2 | inlinestatic |
Dot(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
Equals([NotNullWhen(true)] object? obj) | System.Numerics.Vector2 | inline |
Equals(Vector2 other) | System.Numerics.Vector2 | inline |
IEquatable< Vector2 >.Equals(T? other) | System.IEquatable< Vector2 > | |
GetHashCode() | System.Numerics.Vector2 | inline |
Length() | System.Numerics.Vector2 | inline |
LengthSquared() | System.Numerics.Vector2 | inline |
Lerp(Vector2 value1, Vector2 value2, float amount) | System.Numerics.Vector2 | inlinestatic |
Max(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
Min(Vector2 value1, Vector2 value2) | System.Numerics.Vector2 | inlinestatic |
Multiply(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
Multiply(Vector2 left, float right) | System.Numerics.Vector2 | inlinestatic |
Multiply(float left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
Negate(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
Normalize(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
One | System.Numerics.Vector2 | static |
operator!=(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
operator*(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
operator*(Vector2 left, float right) | System.Numerics.Vector2 | inlinestatic |
operator*(float left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
operator+(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
operator-(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
operator-(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
operator/(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
operator/(Vector2 value1, float value2) | System.Numerics.Vector2 | inlinestatic |
operator==(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
Reflect(Vector2 vector, Vector2 normal) | System.Numerics.Vector2 | inlinestatic |
SquareRoot(Vector2 value) | System.Numerics.Vector2 | inlinestatic |
Subtract(Vector2 left, Vector2 right) | System.Numerics.Vector2 | inlinestatic |
ToString() | System.Numerics.Vector2 | inline |
ToString(string? format) | System.Numerics.Vector2 | inline |
ToString(string? format, IFormatProvider? formatProvider) | System.Numerics.Vector2 | inline |
Transform(Vector2 position, Matrix3x2 matrix) | System.Numerics.Vector2 | inlinestatic |
Transform(Vector2 position, Matrix4x4 matrix) | System.Numerics.Vector2 | inlinestatic |
Transform(Vector2 value, Quaternion rotation) | System.Numerics.Vector2 | inlinestatic |
TransformNormal(Vector2 normal, Matrix3x2 matrix) | System.Numerics.Vector2 | inlinestatic |
TransformNormal(Vector2 normal, Matrix4x4 matrix) | System.Numerics.Vector2 | inlinestatic |
TryCopyTo(Span< float > destination) | System.Numerics.Vector2 | inline |
UnitX | System.Numerics.Vector2 | static |
UnitY | System.Numerics.Vector2 | static |
Vector2(float value) | System.Numerics.Vector2 | inline |
Vector2(float x, float y) | System.Numerics.Vector2 | inline |
Vector2(ReadOnlySpan< float > values) | System.Numerics.Vector2 | inline |
X | System.Numerics.Vector2 | |
Y | System.Numerics.Vector2 | |
Zero | System.Numerics.Vector2 | static |