Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 5816 of file WorldGen.cs.
References Terraria.Main.maxTilesX, and Terraria.Main.maxTilesY.
Referenced by Terraria.GameContent.Biomes.Desert.DesertHive.AddTileVariance(), Terraria.NPC.AI(), Terraria.NPC.AI_003_Fighters(), Terraria.NPC.AI_005_EaterOfSouls(), Terraria.NPC.AI_006_Worms(), Terraria.NPC.AI_007_TownEntities(), Terraria.Projectile.AI_010(), Terraria.Projectile.AI_016(), Terraria.NPC.AI_107_ImprovedWalkers(), Terraria.NPC.AI_111_DD2LightningBug(), Terraria.NPC.AI_112_FairyCritter(), Terraria.Projectile.AI_121_StardustDragon(), Terraria.Projectile.AI_155_MysticSnakeCoil(), Terraria.WorldGen.BiomeTileCheck(), Terraria.Player.CanDoWireStuffHere(), Terraria.Wiring.CheckLogicGate(), Terraria.WorldBuilding.Conditions.IsSolid.CheckValidity(), Terraria.NPC.Collision_MoveSlopesAndStairFall(), Terraria.IO.WorldFile.ConvertOldTileEntities(), Terraria.StrayMethods.CountSandHorizontally(), Terraria.WorldGen.countWires(), Terraria.Projectile.CreateGroundExplosion(), Terraria.GameContent.Biomes.HiveBiome.CreateHiveTunnel(), Terraria.DelegateMethods.CutTiles(), Terraria.Gore.DeactivateIfOutsideOfWorld(), Terraria.Player.DoEyebrellaRainEffect(), Terraria.Main.DrawBackground(), Terraria.Main.DrawBlack(), Terraria.HitTile.DrawFreshAnimations(), Terraria.Main.DrawProjDirect(), Terraria.Main.DrawTileCracks(), Terraria.GameContent.Events.Sandstorm.EmitDust(), Terraria.Mount.EmitGolfCartWheelDust(), Terraria.WorldGen.EmptyLiquid(), Terraria.Collision.ExpandVertically(), Terraria.GameContent.Tile_Entities.TELogicSensor.FigureCheckType(), Terraria.WorldGen.FillWallHolesInSpot(), Terraria.NPC.FindCattailTop(), Terraria.NPC.FindTreeBranch(), Terraria.WorldGen.Spread.Gem(), Terraria.WorldGen.GenerateWorld(), Terraria.Projectile.GetAlpha(), Terraria.NPC.GetBirdFlightRecommendation(), Terraria.MessageBuffer.GetData(), Terraria.Framing.GetTileSafely(), Terraria.Gore.Gore_UpdateLeaf(), Terraria.Wiring.HitSwitch(), Terraria.GameContent.RGB.CommonConditions.UndergroundBiome.InTemple(), Terraria.GameContent.Biomes.DeadMansChestBiome.IsAGoodSpot(), Terraria.GameContent.RGB.CommonConditions.Depth.IsPlayerInFrontOfDirtWall(), Terraria.WorldGen.IsTileNearby(), Terraria.Graphics.Light.TileLightScanner.IsTileNullOrTouchingNull(), Terraria.Collision.IsWorldPointSolid(), Terraria.Player.ItemCheck_PlayInstruments(), Terraria.IO.WorldFile.LoadTileEntities(), Terraria.Wiring.MassWireOperationStep(), Terraria.WorldGen.mayanTrap(), Terraria.WorldGen.Spread.Moss(), Terraria.GameContent.Biomes.CaveHouseBiome.Place(), Terraria.GameContent.Biomes.HiveBiome.Place(), Terraria.GameContent.Biomes.Desert.DesertHive.PlaceClustersArea(), Terraria.DataStructures.TileEntity.PlaceEntityNet(), Terraria.WorldGen.PlaceLiquid(), Terraria.WorldGen.placeTrap(), Terraria.Utils.PlotTileArea(), Terraria.GameContent.TeleportHelpers.RequestMagicConchTeleportPosition(), Terraria.DelegateMethods.SearchAvoidedByNPCs(), Terraria.Projectile.Shimmer(), Terraria.Item.Shimmering(), Terraria.GameContent.ObjectInteractions.BlockBecauseYouAreOverAnImportantTile.ShouldBlockSmartInteract(), Terraria.Main.snowing(), Terraria.NPC.Spawning_FlyingAntlionCheck(), Terraria.NPC.Spawning_SandstoneCheck(), Terraria.NPC.SpawnTileOrAboveHasAnyWallInSet(), Terraria.NPC.SpawnWOF(), Terraria.WorldGen.Spread.Spider(), Terraria.GameContent.SmartCursorHelper.Step_Pickaxe_MineSolids(), Terraria.Collision.StepConveyorBelt(), Terraria.Collision.StepDown(), Terraria.Collision.StepUp(), Terraria.Player.TileInteractionsCheckLongDistance(), Terraria.GameContent.DoorOpeningHelper.TryGetHandler(), Terraria.Player.TryInteractingWithMinecartTrackInNearbyArea(), Terraria.Player.TryPlacingAGolfBallNearANearbyTee(), Terraria.GameContent.AmbientWindSystem.TrySpawningWind(), Terraria.Liquid.UndergroundDesertCheck(), Terraria.Gore.Update(), Terraria.Player.Update(), Terraria.Main.UpdateAudio_DecideOnNewMusic(), Terraria.Player.UpdateBiomes(), Terraria.Item.UpdateItem(), Terraria.Wiring.UpdateMech(), Terraria.NPC.UpdateNPC(), Terraria.Mount.UseDrill(), Terraria.WorldGen.Spread.Wall(), Terraria.WorldGen.Spread.Wall2(), and Terraria.WorldGen.Spread.WallDungeon().