Terraria v1.4.4.9
Terraria source code documentation
|
Definition at line 54791 of file Main.cs.
References Microsoft.Xna.Framework.Color.Black, Terraria.GameContent.TextureAssets.BlackTile, Terraria.Lighting.Brightness(), Terraria.TimeLogger.DrawTime(), Terraria.Main.drawToScreen, System.Math.Floor(), Terraria.Main.GetScreenOverdrawOffset(), System.Text.RegularExpressions.i, Terraria.GameContent.Liquid.LiquidRenderer.Instance, Terraria.WorldGen.InWorld(), System.Math.Max(), Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, System.Math.Min(), Terraria.Lighting.Mode, Terraria.Main.offScreenRange, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.Main.shimmerAlpha, Terraria.Main.ShouldShowInvisibleWalls(), Terraria.WorldGen.SolidTile(), Terraria.Main.spriteBatch, Terraria.DataStructures.Tile, Terraria.Main.tile, Terraria.Main.tileBlockLight, Terraria.Main.tileColor, Terraria.ID.WallID.Sets.Transparent, Terraria.Main.UnderworldLayer, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Main.worldSurface, Microsoft.Xna.Framework.Point.X, and Microsoft.Xna.Framework.Point.Y.
Referenced by Terraria.Main.DoDraw_WallsAndBlacks(), Terraria.Main.DrawCapture(), and Terraria.Main.RenderBlack().