Terraria v1.4.4.9
Terraria source code documentation
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◆ IsTileNearby()

static bool Terraria.WorldGen.IsTileNearby ( int x,
int y,
int type,
int distance )
inlinestatic

Definition at line 5117 of file WorldGen.cs.

5118 {
5119 for (int i = x - distance; i <= x + distance; i++)
5120 {
5121 for (int j = y - distance; j <= y + distance; j++)
5122 {
5123 if (InWorld(i, j) && Main.tile[i, j].active() && Main.tile[i, j].type == type)
5124 {
5125 return true;
5126 }
5127 }
5128 }
5129 return false;
5130 }
static bool InWorld(int x, int y, int fluff=0)
Definition WorldGen.cs:5816

References Terraria.WorldGen.InWorld(), Terraria.Main.tile, and System.type.

Referenced by Terraria.GameContent.Generation.TrackGenerator.CalculateStateForLocation(), Terraria.WorldGen.GenerateWorld(), and Terraria.WorldGen.placeTrap().