Definition at line 1009 of file WorldFile.cs.
1010 {
1013 for (
int i = 0;
i < Main.maxTilesX;
i++)
1014 {
1015 for (
int j = 0;
j < Main.maxTilesY;
j++)
1016 {
1017 Tile tile = Main.tile[
i,
j];
1018 if ((tile.type == 128 || tile.type == 269) && tile.frameY == 0 && (tile.frameX % 100 == 0 || tile.frameX % 100 == 36))
1019 {
1021 }
1022 if (tile.type == 334 && tile.frameY == 0 && tile.frameX % 54 == 0)
1023 {
1025 }
1026 if (tile.type == 49 && (tile.frameX == -1 || tile.frameY == -1))
1027 {
1028 tile.frameX = 0;
1029 tile.frameY = 0;
1030 }
1031 }
1032 }
1034 {
1036 {
1037 continue;
1038 }
1039 int frameX = Main.tile[
item.X,
item.Y].frameX;
1040 int frameX2 = Main.tile[
item.X, item.Y + 1].frameX;
1041 int frameX3 = Main.tile[
item.X, item.Y + 2].frameX;
1042 for (
int k = 0;
k < 2;
k++)
1043 {
1044 for (
int l = 0;
l < 3;
l++)
1045 {
1047 tile2.frameX %= 100;
1048 if (
tile2.type == 269)
1049 {
1050 tile2.frameX += 72;
1051 }
1052 tile2.type = 470;
1053 }
1054 }
1056 if (num != -1)
1057 {
1059 }
1060 }
1062 {
1064 {
1065 continue;
1066 }
1067 bool flag = Main.tile[
item2.X,
item2.Y].frameX >= 54;
1068 short frameX4 = Main.tile[
item2.X, item2.Y + 1].frameX;
1069 int frameX5 = Main.tile[item2.X + 1, item2.Y + 1].frameX;
1074 for (
int m = 0;
m < 3;
m++)
1075 {
1076 for (
int n = 0;
n < 3;
n++)
1077 {
1079 tile3.type = 471;
1080 tile3.frameX = (
short)((flag ? 54 : 0) +
m * 18);
1081 tile3.frameY = (
short)(
n * 18);
1082 }
1083 }
1085 {
1087 }
1088 }
1089 }
void Add(TKey key, TValue value)
static Dictionary< int, TileEntity > ByID
static int Place(int x, int y)
static void TryPlacing(int x, int y, int netid, int prefix, int stack)
static int Place(int x, int y)
References System.Collections.Generic.Dictionary< TKey, TValue >.Add(), Terraria.DataStructures.TileEntity.ByID, Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.WorldGen.InWorld(), System.item, System.list, Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, Terraria.GameContent.Tile_Entities.TEDisplayDoll.Place(), Terraria.GameContent.Tile_Entities.TEWeaponsRack.Place(), System.prefix, Terraria.Main.tile, Terraria.GameContent.Tile_Entities.TEWeaponsRack.TryPlacing(), and Terraria.Tile.type.
Referenced by Terraria.IO.WorldFile.LoadWorld().