Terraria v1.4.4.9
Terraria source code documentation
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◆ InTemple()

static bool Terraria.GameContent.RGB.CommonConditions.UndergroundBiome.InTemple ( Player player)
inlinestaticprivate

Definition at line 95 of file CommonConditions.cs.

96 {
97 int num = (int)(player.position.X + (float)(player.width / 2)) / 16;
98 int num2 = (int)(player.position.Y + (float)(player.height / 2)) / 16;
99 if (WorldGen.InWorld(num, num2) && Main.tile[num, num2] != null)
100 {
101 return Main.tile[num, num2].wall == 87;
102 }
103 return false;
104 }

References Terraria.WorldGen.InWorld(), Terraria.Entity.position, Terraria.Main.tile, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.