Definition at line 49686 of file Main.cs.
49687    {
49689        if (num == 1f)
49690        {
49692            return;
49693        }
49695        {
49697            return;
49698        }
49720        {
49722        }
49724        {
49726            {
49728                {
49730                }
49731            }
49732            else
49733            {
49735            }
49736        }
49738        {
49740        }
49742        {
49744            {
49746                {
49748                }
49750                {
49752                }
49754                {
49756                }
49757            }
49759            {
49761            }
49763            {
49765            }
49767            {
49769            }
49770        }
49772        {
49774        }
49776        {
49780        }
49781        if (num > 0f)
49782        {
49784        }
49786        {
49788        }
49790        {
49792        }
49793        int[] 
array = 
new int[7];
 
49794        int[] 
array2 = 
new int[7];
 
49795        for (
int i = 0; 
i < 2; 
i++)
 
49796        {
49799            {
49801            }
49802            int[] 
array3 = 
new int[7];
 
49804            {
49805            case 0:
49812                break;
49813            case 1:
49815                {
49820                }
49822                {
49827                }
49829                {
49834                }
49835                else
49836                {
49841                }
49843                break;
49844            case 2:
49850                break;
49851            case 3:
49857                break;
49858            case 4:
49864                break;
49865            case 5:
49871                break;
49872            case 6:
49878                break;
49879            case 7:
49885                break;
49886            case 8:
49892                break;
49893            case 9:
49899                break;
49900            case 10:
49906                break;
49907            case 11:
49909                {
49915                }
49916                else
49917                {
49923                }
49924                break;
49925            case 12:
49926            case 13:
49927            case 14:
49933                {
49934                case 12:
49936                    break;
49937                case 13:
49939                    break;
49940                case 14:
49942                    break;
49943                }
49944                break;
49945            default:
49947                {
49953                    {
49954                    case 15:
49956                        break;
49957                    case 16:
49959                        break;
49960                    case 17:
49962                        break;
49963                    }
49964                    break;
49965                }
49967                {
49968                case 18:
49971                    break;
49972                case 19:
49975                    break;
49976                case 20:
49979                    break;
49980                case 21:
49983                    break;
49984                }
49985                break;
49986            }
49988            {
49990            }
49992            {
49994            }
49996            {
49998            }
50008            {
50009                for (
int j = 0; 
j < 7; 
j++)
 
50010                {
50012                }
50013            }
50014            else
50015            {
50016                for (
int k = 0; 
k < 7; 
k++)
 
50017                {
50019                }
50020            }
50021        }
50032        {
50033            for (
int m = 0; 
m < 
num6 / 16; 
m++)
 
50034            {
50037                {
50039                }
50043                color.R = (byte)((
float)(int)color.
R * x);
 
50044                color.G = (byte)((
float)(int)color.
G * y);
 
50045                color.B = (byte)((
float)(int)color.
B * 
z);
 
50046                if (num > 0f)
50047                {
50048                    color *= 1f - num;
50049                }
50051            }
50052        }
50054        {
50059            {
50061                {
50064                    {
50066                    }
50070                    color2.R = (byte)((
float)(int)
color2.R * x);
 
50071                    color2.G = (byte)((
float)(int)
color2.G * y);
 
50072                    color2.B = (byte)((
float)(int)
color2.B * 
z);
 
50079                }
50080            }
50081        }
50082        bool flag = false;
50083        bool flag2 = 
false;
 
50086        {
50091            if (
worldSurface * 16.0 < (
double)(screenPosition.Y - 16f))
 
50092            {
50095            }
50096            else
50097            {
50100            }
50101            if (
rockLayer * 16.0 < (
double)(Camera.ScaledPosition.Y + 600f))
 
50102            {
50105            }
50108            {
50110            }
50112            {
50114                {
50116                    {
50118                        {
50124                            {
50125                                continue;
50126                            }
50128                            {
50130                            }
50132                            {
50134                                {
50138                                    tileBatch.Draw(
TextureAssets.
Background[
array[1]].Value, 
new Vector2(
bgStartX + 
num6 * 
num19 + 16 * 
num21 + 
num18, 
bgStartY + 
backgroundHeight[
array2[1]] * 
num20 + 16 * 
num22) + 
vector, 
new Microsoft.
Xna.
Framework.
Rectangle(16 * 
num21 + 
num18 + 16, 16 * 
num22, 16, 16), vertices, 
Vector2.
Zero, 1f, 
SpriteEffects.None);
 
50139                                }
50141                                {
50143                                    try
50144                                    {
50146                                        {
50149                                            int width = 4;
50150                                            int height = 4;
50154                                            {
50155                                            case 0:
50157                                                {
50159                                                }
50160                                                break;
50161                                            case 1:
50162                                                width = 8;
50165                                                {
50167                                                }
50168                                                break;
50169                                            case 2:
50172                                                {
50174                                                }
50175                                                break;
50176                                            case 3:
50177                                                height = 8;
50180                                                {
50182                                                }
50183                                                break;
50184                                            case 4:
50185                                                width = 8;
50186                                                height = 8;
50189                                                break;
50190                                            case 5:
50193                                                height = 8;
50195                                                {
50197                                                }
50198                                                break;
50199                                            case 6:
50202                                                {
50204                                                }
50205                                                break;
50206                                            case 7:
50207                                                width = 8;
50208                                                height = 4;
50212                                                {
50214                                                }
50215                                                break;
50216                                            case 8:
50220                                                {
50222                                                }
50223                                                break;
50224                                            }
50228                                            color5.R = (byte)((
float)(int)
color5.R * x);
 
50229                                            color5.G = (byte)((
float)(int)
color5.G * y);
 
50230                                            color5.B = (byte)((
float)(int)
color5.B * 
z);
 
50233                                            {
50240                                            }
50241                                        }
50242                                    }
50243                                    catch
50244                                    {
50245                                        color4.R = (byte)((
float)(int)
color4.R * x);
 
50246                                        color4.G = (byte)((
float)(int)
color4.G * y);
 
50247                                        color4.B = (byte)((
float)(int)
color4.B * 
z);
 
50249                                    }
50250                                }
50252                                {
50255                                    {
50261                                        {
50262                                        case 1:
50264                                            break;
50265                                        case 2:
50267                                            break;
50268                                        case 3:
50271                                            break;
50272                                        }
50276                                        color8.R = (byte)((
float)(int)
color8.R * x);
 
50277                                        color8.G = (byte)((
float)(int)
color8.G * y);
 
50278                                        color8.B = (byte)((
float)(int)
color8.B * 
z);
 
50281                                        {
50288                                        }
50289                                    }
50290                                }
50291                                else
50292                                {
50293                                    color4.R = (byte)((
float)(int)
color4.R * x);
 
50294                                    color4.G = (byte)((
float)(int)
color4.G * y);
 
50295                                    color4.B = (byte)((
float)(int)
color4.B * 
z);
 
50298                                    {
50305                                    }
50306                                }
50307                            }
50308                            else
50309                            {
50310                                color4.R = (byte)((
float)(int)
color4.R * x);
 
50311                                color4.G = (byte)((
float)(int)
color4.G * y);
 
50312                                color4.B = (byte)((
float)(int)
color4.B * 
z);
 
50313                                if (num > 0f)
50314                                {
50316                                }
50318                            }
50319                        }
50320                    }
50321                }
50322            }
50324            {
50330                {
50332                }
50334                {
50336                    {
50338                        {
50340                            {
50345                                {
50348                                    {
50350                                    }
50352                                    {
50355                                        vertices2.BottomLeftColor.A = 
a;
 
50356                                        vertices2.BottomRightColor.A = 
a;
 
50357                                        vertices2.TopLeftColor.A = 
a;
 
50358                                        vertices2.TopRightColor.A = 
a;
 
50359                                        tileBatch.Draw(
TextureAssets.
Background[
array2[1]].Value, 
new Vector2(
bgStartX + 
num6 * 
num32 + 16 * 
num34 + 
num18, 
bgStartY + 
backgroundHeight[
array2[1]] * 
num33 + 16 * 
num35) + 
vector, 
new Microsoft.
Xna.
Framework.
Rectangle(16 * 
num34 + 
num18 + 16, 16 * 
num35, 16, 16), 
vertices2, 
Vector2.
Zero, 1f, 
SpriteEffects.None);
 
50360                                    }
50361                                }
50362                            }
50363                        }
50364                    }
50365                }
50366            }
50369            {
50375                {
50377                    {
50379                        {
50383                            color13.R = (byte)((
float)(int)
color13.R * x);
 
50384                            color13.G = (byte)((
float)(int)
color13.G * y);
 
50385                            color13.B = (byte)((
float)(int)
color13.B * 
z);
 
50386                            if (num > 0f)
50387                            {
50389                            }
50392                            {
50399                            }
50400                        }
50401                    }
50402                }
50403            }
50404        }
50406        {
50412            {
50415                {
50417                }
50418            }
50420        }
50422        bgTopY = (int)((
float)((int)
rockLayer * 16) - screenPosition.Y + 16f + 600f - 8f);
 
50424        {
50429            {
50432            }
50433            else
50434            {
50437            }
50439            {
50441                flag = true;
50442            }
50445            {
50447            }
50449            {
50451                {
50453                    {
50455                        {
50460                            {
50461                                continue;
50462                            }
50465                            {
50466                                continue;
50467                            }
50469                            {
50471                                {
50474                                    {
50482                                        {
50483                                        case 0:
50485                                            {
50487                                            }
50488                                            break;
50489                                        case 1:
50493                                            {
50495                                            }
50496                                            break;
50497                                        case 2:
50500                                            {
50502                                            }
50503                                            break;
50504                                        case 3:
50508                                            {
50510                                            }
50511                                            break;
50512                                        case 4:
50517                                            break;
50518                                        case 5:
50523                                            {
50525                                            }
50526                                            break;
50527                                        case 6:
50530                                            {
50532                                            }
50533                                            break;
50534                                        case 7:
50540                                            {
50542                                            }
50543                                            break;
50544                                        case 8:
50548                                            {
50550                                            }
50551                                            break;
50552                                        }
50556                                        color16.R = (byte)((
float)(int)
color16.R * x);
 
50557                                        color16.G = (byte)((
float)(int)
color16.G * y);
 
50558                                        color16.B = (byte)((
float)(int)
color16.B * 
z);
 
50561                                        {
50568                                        }
50569                                    }
50570                                }
50572                                {
50575                                    {
50581                                        {
50582                                        case 1:
50584                                            break;
50585                                        case 2:
50587                                            break;
50588                                        case 3:
50591                                            break;
50592                                        }
50596                                        color19.R = (byte)((
float)(int)
color19.R * x);
 
50597                                        color19.G = (byte)((
float)(int)
color19.G * y);
 
50598                                        color19.B = (byte)((
float)(int)
color19.B * 
z);
 
50601                                        {
50608                                        }
50609                                    }
50610                                }
50611                                else
50612                                {
50613                                    color15.R = (byte)((
float)(int)
color15.R * x);
 
50614                                    color15.G = (byte)((
float)(int)
color15.G * y);
 
50615                                    color15.B = (byte)((
float)(int)
color15.B * 
z);
 
50618                                    {
50625                                    }
50626                                }
50627                            }
50628                            else
50629                            {
50630                                color15.R = (byte)((
float)(int)
color15.R * x);
 
50631                                color15.G = (byte)((
float)(int)
color15.G * y);
 
50632                                color15.B = (byte)((
float)(int)
color15.B * 
z);
 
50633                                if (num > 0f)
50634                                {
50636                                }
50639                                {
50646                                }
50647                            }
50648                        }
50649                    }
50650                }
50651            }
50653            if (flag)
50654            {
50660                {
50662                    {
50666                        color24.R = (byte)((
float)(int)
color24.R * x);
 
50667                        color24.G = (byte)((
float)(int)
color24.G * y);
 
50668                        color24.B = (byte)((
float)(int)
color24.B * 
z);
 
50671                        {
50678                        }
50679                    }
50680                }
50681            }
50682        }
50683        bgTopY = (int)((
float)((int)
num2 * 16) - screenPosition.Y + 16f + 600f) - 8;
 
50684        bool flag3 = 
false;
 
50686        {
50690            {
50693            }
50694            else
50695            {
50698            }
50700            {
50703            }
50708            {
50710            }
50712            {
50714                {
50716                    {
50718                        {
50723                            {
50724                                continue;
50725                            }
50728                            {
50729                                continue;
50730                            }
50732                            {
50734                                {
50737                                    {
50745                                        {
50746                                        case 0:
50748                                            {
50750                                            }
50751                                            break;
50752                                        case 1:
50756                                            {
50758                                            }
50759                                            break;
50760                                        case 2:
50763                                            {
50765                                            }
50766                                            break;
50767                                        case 3:
50771                                            {
50773                                            }
50774                                            break;
50775                                        case 4:
50780                                            break;
50781                                        case 5:
50786                                            {
50788                                            }
50789                                            break;
50790                                        case 6:
50793                                            {
50795                                            }
50796                                            break;
50797                                        case 7:
50803                                            {
50805                                            }
50806                                            break;
50807                                        case 8:
50811                                            {
50813                                            }
50814                                            break;
50815                                        }
50819                                        color27.R = (byte)((
float)(int)
color27.R * x);
 
50820                                        color27.G = (byte)((
float)(int)
color27.G * y);
 
50821                                        color27.B = (byte)((
float)(int)
color27.B * 
z);
 
50822                                        spriteBatch.Draw(
TextureAssets.
Background[
array[5]].Value, 
new Vector2(
bgStartX + 
num6 * 
num64 + 16 * 
num66 + 
num72 + 
num63, 
bgStartY + 
backgroundHeight[2] * 
num65 + 16 * 
num67 + 
num73) + 
vector, 
new Microsoft.
Xna.
Framework.
Rectangle(16 * 
num66 + 
num72 + 
num63 + 16, 16 * 
num67 + 
backgroundHeight[2] * 
magmaBGFrame + 
num73, 
width4, 
height3), 
color27, 0f, 
default(
Vector2), 1f, 
SpriteEffects.None, 0f);
 
50823                                    }
50824                                }
50826                                {
50829                                    {
50835                                        {
50836                                        case 1:
50838                                            break;
50839                                        case 2:
50841                                            break;
50842                                        case 3:
50845                                            break;
50846                                        }
50850                                        color29.R = (byte)((
float)(int)
color29.R * x);
 
50851                                        color29.G = (byte)((
float)(int)
color29.G * y);
 
50852                                        color29.B = (byte)((
float)(int)
color29.B * 
z);
 
50853                                        spriteBatch.Draw(
TextureAssets.
Background[
array[5]].Value, 
new Vector2(
bgStartX + 
num6 * 
num64 + 16 * 
num66 + 
num75 + 
num63, 
bgStartY + 
backgroundHeight[2] * 
num65 + 16 * 
num67 + 
num76) + 
vector, 
new Microsoft.
Xna.
Framework.
Rectangle(16 * 
num66 + 
num75 + 
num63 + 16, 16 * 
num67 + 
backgroundHeight[2] * 
magmaBGFrame + 
num76, 8, 8), 
color29, 0f, 
default(
Vector2), 1f, 
SpriteEffects.None, 0f);
 
50854                                    }
50855                                }
50856                                else
50857                                {
50858                                    color26.R = (byte)((
float)(int)
color26.R * x);
 
50859                                    color26.G = (byte)((
float)(int)
color26.G * y);
 
50860                                    color26.B = (byte)((
float)(int)
color26.B * 
z);
 
50861                                    spriteBatch.Draw(
TextureAssets.
Background[
array[5]].Value, 
new Vector2(
bgStartX + 
num6 * 
num64 + 16 * 
num66 + 
num63, 
bgStartY + 
backgroundHeight[2] * 
num65 + 16 * 
num67) + 
vector, 
new Microsoft.
Xna.
Framework.
Rectangle(16 * 
num66 + 
num63 + 16, 16 * 
num67 + 
backgroundHeight[2] * 
magmaBGFrame, 16, 16), 
color26, 0f, 
default(
Vector2), 1f, 
SpriteEffects.None, 0f);
 
50862                                }
50863                            }
50864                            else
50865                            {
50866                                color26.R = (byte)((
float)(int)
color26.R * x);
 
50867                                color26.G = (byte)((
float)(int)
color26.G * y);
 
50868                                color26.B = (byte)((
float)(int)
color26.B * 
z);
 
50869                                spriteBatch.Draw(
TextureAssets.
Background[
array[5]].Value, 
new Vector2(
bgStartX + 
num6 * 
num64 + 16 * 
num66 + 
num63, 
bgStartY + 
backgroundHeight[2] * 
num65 + 16 * 
num67) + 
vector, 
new Microsoft.
Xna.
Framework.
Rectangle(16 * 
num66 + 
num63 + 16, 16 * 
num67 + 
backgroundHeight[2] * 
magmaBGFrame, 16, 16), 
color26, 0f, 
default(
Vector2), 1f, 
SpriteEffects.None, 0f);
 
50870                            }
50871                        }
50872                    }
50873                }
50874            }
50876            {
50883                {
50885                    {
50889                        color31.R = (byte)((
float)(int)
color31.R * x);
 
50890                        color31.G = (byte)((
float)(int)
color31.G * y);
 
50891                        color31.B = (byte)((
float)(int)
color31.B * 
z);
 
50894                        {
50901                        }
50902                    }
50903                }
50904            }
50905        }
50907        TimeLogger.DrawTime(3, 
stopwatch.Elapsed.TotalMilliseconds);
 
50908    }
static float Clamp(float value, float min, float max)
 
static decimal Round(decimal d)
 
static double Ceiling(double a)
 
static double IEEERemainder(double x, double y)
 
static Asset< Texture2D >[] Background
 
static Asset< Texture2D > BlackTile
 
static SceneMetrics SceneMetrics
 
void LoadBackground(int i)
 
static SpriteBatch spriteBatch
 
static double worldSurface
 
static bool WallLightAt(int i, int j)
 
static int oldUndergroundBackground
 
static int[] caveBackStyle
 
static float ugBackTransition
 
static Vector2 screenPosition
 
static bool BackgroundEnabled
 
static int undergroundBackground
 
static int offScreenRange
 
static TileBatch tileBatch
 
static int jungleBackStyle
 
static int[] backgroundHeight
 
static float caveParallax
 
static int UnderworldLayer
 
static bool ShouldDrawBackgroundTileAt(int i, int j)
 
static float shimmerAlpha
 
 
References System.array, Microsoft.Xna.Framework.Color.B, Terraria.GameContent.TextureAssets.Background, Terraria.Main.BackgroundEnabled, Terraria.Main.backgroundHeight, Terraria.Main.bgLoops, Terraria.Main.bgLoopsY, Terraria.Main.bgParallax, Terraria.Main.bgStartX, Terraria.Main.bgStartY, Terraria.Main.bgTopY, Terraria.GameContent.TextureAssets.BlackTile, Terraria.Main.caveBackStyle, Terraria.Main.caveBackX, Terraria.Main.caveParallax, System.Math.Ceiling(), Microsoft.Xna.Framework.MathHelper.Clamp(), Terraria.TimeLogger.DrawTime(), Terraria.Main.drawToScreen, Microsoft.Xna.Framework.Color.G, Terraria.Lighting.GetColor(), Terraria.Lighting.GetColor4Slice(), Terraria.Lighting.GetColor9Slice(), Terraria.Lighting.GetCornerColors(), Terraria.Main.gfxQuality, Terraria.Lighting.GlobalBrightness, Terraria.Main.hellBackStyle, Terraria.Main.hellBlackBoxBottom, System.Text.RegularExpressions.i, Terraria.Main.iceBackStyle, System.Math.IEEERemainder(), Terraria.WorldGen.InWorld(), Terraria.Main.jungleBackStyle, Terraria.SceneMetrics.JungleTileCount, Terraria.SceneMetrics.JungleTileThreshold, Terraria.Main.LoadBackground(), Terraria.Main.magmaBGFrame, Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, Terraria.Main.myPlayer, Terraria.Lighting.NotRetro, Terraria.WorldGen.oceanDepths(), Terraria.Main.offScreenRange, Terraria.Main.OldDrawBackground(), Terraria.Main.oldUndergroundBackground, Terraria.Main.player, Microsoft.Xna.Framework.Color.R, Terraria.Main.remixWorld, Terraria.Main.rockLayer, System.Math.Round(), Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.Main.shimmerAlpha, Terraria.Main.ShouldDrawBackgroundTileAt(), Terraria.SceneMetrics.SnowTileCount, Terraria.SceneMetrics.SnowTileThreshold, Terraria.Main.spriteBatch, Terraria.DataStructures.Tile, Terraria.Main.tile, Terraria.Main.tileBatch, Terraria.Main.ugBackTransition, Terraria.Main.undergroundBackground, Terraria.Main.UnderworldLayer, System.value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Graphics.Vector3, Terraria.Main.WallLightAt(), Terraria.Main.worldID, Terraria.Main.worldSurface, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by Terraria.Main.DoDraw(), Terraria.Main.DrawCapture(), and Terraria.Main.RenderBackground().