Definition at line 6056 of file WorldGen.cs.
 6057    {
 6059        {
 6060            return false;
 6061        }
 6068        {
 6072            while (
list.Count > 0)
 
 6073            {
 6075                {
 6076                    return false;
 6077                }
 6080                {
 6082                    continue;
 6083                }
 6085                {
 6087                    continue;
 6088                }
 6092                if (tile.wall != 0)
 6093                {
 6095                    {
 6097                    }
 6098                    else
 6099                    {
 6101                    }
 6102                    continue;
 6103                }
 6104                bool flag = false;
 6105                if (!flag)
 6106                {
 6108                    for (
int i = 
item.X - 1; 
i <= item.X + 1; 
i++)
 
 6109                    {
 6110                        if (!Main.tile[i, y].active())
 6111                        {
 6112                            flag = true;
 6113                            break;
 6114                        }
 6115                    }
 6116                }
 6117                if (!flag)
 6118                {
 6120                    for (
int j = 
item.Y - 1; 
j <= item.Y + 1; 
j++)
 
 6121                    {
 6122                        if (!Main.tile[x, 
j].active())
 
 6123                        {
 6124                            flag = true;
 6125                            break;
 6126                        }
 6127                    }
 6128                }
 6129                if (flag)
 6130                {
 6133                    {
 6135                    }
 6138                    {
 6140                    }
 6143                    {
 6145                    }
 6148                    {
 6150                    }
 6151                }
 6152            }
 6153        }
 6155        {
 6156            return false;
 6157        }
 6158        ushort wall = 0;
 6159        int num = -1;
 6161        {
 6162            if (
item3.Value > num)
 
 6163            {
 6166            }
 6167        }
 6168        if (num == -1)
 6169        {
 6170            wall = 2;
 6171        }
 6173        {
 6175            if (
tile2.wall == 0)
 
 6176            {
 6177                tile2.wall = wall;
 6178            }
 6179        }
 6180        return true;
 6181    }
bool ICollection< KeyValuePair< TKey, TValue > >. Remove(KeyValuePair< TKey, TValue > keyValuePair)
 
bool ICollection< KeyValuePair< TKey, TValue > >. Contains(KeyValuePair< TKey, TValue > keyValuePair)
 
void AddRange(IEnumerable< KeyValuePair< TKey, TValue > > collection)
 
void Add(TKey key, TValue value)
 
static bool InWorld(int x, int y, int fluff=0)
 
 
References System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.AddRange(), System.Collections.Generic.Dictionary< TKey, TValue >.Clear(), System.Collections.Generic.Dictionary< TKey, TValue >.Contains(), System.Collections.Generic.Dictionary< TKey, TValue >.Count, System.dictionary, Terraria.WorldGen.InWorld(), System.item, System.list, System.Collections.Generic.Dictionary< TKey, TValue >.Remove(), Terraria.Main.tile, and Terraria.Tile.wall.
Referenced by Terraria.WorldGen.FillWallHolesInColumn().