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| static BallStepResult | StepGolfBall (Entity entity, ref float angularVelocity) |
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| static Vector2 | FindVectorOnOval (Vector2 vector, Vector2 radius) |
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| static ShotStrength | CalculateShotStrength (Vector2 shotVector, ClubProperties clubProperties) |
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| static bool | IsPlayerHoldingClub (Player player) |
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| static ShotStrength | CalculateShotStrength (Projectile golfHelper, Entity golfBall) |
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| static ClubProperties | GetClubPropertiesFromGolfHelper (Projectile golfHelper) |
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| static ClubProperties | GetClubProperties (short itemId) |
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| static Projectile | FindHelperFromGolfBall (Projectile golfBall) |
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| static Projectile | FindGolfBallForHelper (Projectile golfHelper) |
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| static bool | IsGolfBallResting (Projectile golfBall) |
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| static bool | IsGolfShotValid (Entity golfBall, Player player) |
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| static bool | ValidateShot (Entity golfBall, Player player, ref Vector2 shotVector) |
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| static void | HitGolfBall (Entity entity, Vector2 velocity, float roughLandResistance) |
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| static void | DrawPredictionLine (Entity golfBall, Vector2 impactVelocity, float chargeProgress, float roughLandResistance) |
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Definition at line 12 of file GolfHelper.cs.