Terraria v1.4.4.9
Terraria source code documentation
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Terraria.ID.ProjectileID.Sets Class Reference

Static Public Member Functions

static SettingsForCharacterPreview SimpleLoop (int startFrame, int frameCount, int delayPerFrame=4, bool bounceLoop=false)
 

Static Public Attributes

static SetFactory Factory = new SetFactory(Count)
 
static SettingsForCharacterPreview[] CharacterPreviewAnimations
 
static bool[] DontApplyParryDamageBuff = Factory.CreateBoolSet(false, 524, 321, 181, 566)
 
static bool[] IsAGravestone = Factory.CreateBoolSet(false, 202, 201, 204, 43, 203, 205, 527, 528, 529, 530, 531)
 
static bool[] IsAWhip = Factory.CreateBoolSet(false, 847, 841, 848, 849, 912, 913, 914, 915, 952)
 
static bool[] AllowsContactDamageFromJellyfish = Factory.CreateBoolSet(false, 972, 982, 984, 997)
 
static bool[] ImmediatelyUpdatesNPCBuffFlags = Factory.CreateBoolSet(636)
 
static bool[] IsAnNPCAttachedExplosive = Factory.CreateBoolSet(636)
 
static ? bool[] WindPhysicsImmunity
 
static bool[] RocketsSkipDamageForPlayers = Factory.CreateBoolSet(338, 339, 340, 341, 803, 804, 862, 863, 805, 806, 807, 808, 809, 810, 930)
 
static float[] YoyosLifeTimeMultiplier = Factory.CreateFloatSet(-1f, 541f, 3f, 548f, 5f, 542f, 7f, 543f, 6f, 544f, 8f, 534f, 9f, 564f, 11f, 999f, 11f, 545f, 13f, 563f, 10f, 562f, 8f, 553f, 12f, 546f, 16f, 552f, 15f, 549f, 14f)
 
static float[] YoyosMaximumRange = Factory.CreateFloatSet(200f, 541f, 130f, 548f, 170f, 542f, 195f, 543f, 207f, 544f, 215f, 534f, 220f, 564f, 225f, 999f, 225f, 545f, 235f, 562f, 235f, 563f, 250f, 546f, 275f, 552f, 270f, 553f, 275f, 547f, 280f, 549f, 290f, 554f, 340f, 550f, 370f, 551f, 370f, 555f, 360f, 603f, 400f)
 
static bool[] IsAGolfBall = Factory.CreateBoolSet(false, 721, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752)
 
static float[] YoyosTopSpeed = Factory.CreateFloatSet(10f, 541f, 9f, 548f, 11f, 542f, 12.5f, 543f, 12f, 544f, 13f, 534f, 13f, 564f, 14f, 999f, 14f, 545f, 14f, 562f, 15f, 563f, 12f, 546f, 17f, 552f, 14f, 553f, 15f, 547f, 17f, 549f, 16f, 554f, 16f, 550f, 16f, 551f, 16f, 555f, 16.5f, 603f, 17.5f)
 
static bool[] CanDistortWater = Factory.CreateBoolSet(true, 7, 8, 152, 151, 150, 493, 494)
 
static bool[] MinionShot = Factory.CreateBoolSet(374, 376, 389, 195, 408, 433, 614, 818)
 
static bool[] SentryShot = Factory.CreateBoolSet(680, 664, 666, 668, 694, 695, 696, 644, 642, 378, 379, 309, 967)
 
static bool[] FallingBlockDoesNotFallThroughPlatforms = Factory.CreateBoolSet(false, 71, 179, 40, 39, 17, 812, 411, 412, 413, 414, 31, 67, 56, 241, 42, 68, 65, 354)
 
static ? bool[] ForcePlateDetection
 
static int[] TrailingMode = Factory.CreateIntSet(-1, 94, 0, 301, 0, 388, 0, 385, 0, 408, 0, 409, 0, 435, 0, 436, 0, 437, 0, 438, 0, 452, 0, 459, 0, 462, 0, 502, 0, 503, 0, 466, 1, 532, 0, 533, 0, 573, 0, 580, 1, 582, 0, 585, 0, 592, 0, 601, 0, 617, 0, 636, 0, 638, 0, 639, 0, 640, 0, 424, 0, 425, 0, 426, 0, 660, 0, 661, 0, 671, 2, 664, 0, 666, 0, 668, 0, 675, 0, 680, 2, 682, 0, 684, 0, 686, 2, 700, 0, 706, 0, 709, 0, 710, 2, 711, 2, 712, 0, 715, 2, 716, 2, 717, 2, 718, 2, 261, 0, 721, 0, 729, 2, 732, 0, 731, 0, 739, 0, 740, 0, 741, 0, 742, 0, 743, 0, 744, 0, 745, 0, 746, 0, 747, 0, 748, 0, 749, 0, 750, 0, 751, 0, 752, 0, 755, 2, 766, 2, 767, 2, 768, 2, 769, 2, 770, 2, 771, 2, 811, 2, 814, 2, 822, 2, 823, 2, 824, 2, 826, 2, 827, 2, 828, 2, 829, 2, 830, 2, 838, 2, 839, 2, 840, 2, 843, 2, 844, 2, 845, 2, 846, 2, 850, 2, 852, 2, 853, 2, 856, 0, 857, 0, 864, 2, 873, 2, 872, 2, 833, 2, 834, 2, 835, 2, 818, 2, 902, 0, 883, 0, 887, 0, 893, 0, 894, 0, 909, 0, 916, 2, 34, 3, 16, 3, 79, 3, 931, 2, 933, 4, 946, 2, 964, 0, 965, 0, 977, 2, 976, 2, 973, 2, 106, 5, 85, 3, 1001, 3, 1020, 2)
 
static int[] TrailCacheLength = Factory.CreateIntSet(10, 466, 20, 502, 25, 580, 20, 636, 20, 640, 20, 686, 20, 711, 20, 715, 20, 716, 20, 717, 20, 718, 20, 261, 20, 721, 20, 729, 20, 731, 20, 739, 20, 740, 20, 741, 20, 742, 20, 743, 20, 744, 20, 745, 20, 746, 20, 747, 20, 748, 20, 749, 20, 750, 20, 751, 20, 752, 20, 766, 60, 767, 60, 768, 60, 769, 60, 770, 60, 771, 80, 814, 40, 822, 80, 823, 80, 824, 60, 826, 60, 827, 65, 828, 60, 829, 60, 830, 80, 838, 80, 839, 60, 840, 60, 843, 60, 844, 65, 845, 80, 846, 80, 850, 80, 852, 60, 853, 60, 856, 2, 857, 2, 864, 60, 873, 60, 872, 120, 833, 20, 834, 20, 835, 20, 818, 20, 883, 41, 887, 51, 893, 71, 894, 10, 909, 5, 916, 20, 34, 30, 16, 30, 79, 60, 931, 20, 933, 60, 946, 20, 977, 30, 976, 60, 973, 20, 106, 15, 85, 60, 1001, 12, 1020, 20)
 
static bool[] LightPet = Factory.CreateBoolSet(18, 500, 72, 87, 86, 211, 492, 650, 702, 891, 896, 895)
 
static bool[] HeldProjDoesNotUsePlayerGfxOffY = Factory.CreateBoolSet(947, 948, 25, 26, 35, 63, 154, 247, 757, 699)
 
static bool[] DontCancelChannelOnKill = Factory.CreateBoolSet(190)
 
static bool[] CultistIsResistantTo = Factory.CreateBoolSet(207, 182, 338, 339, 340, 341, 266, 390, 391, 392, 307, 316, 190, 227, 255, 297, 317, 321, 356, 407, 376, 374, 379, 408, 389, 388, 405, 409, 535, 536, 484, 477, 16, 34, 79, 634, 635, 616, 189, 181, 566, 837, 659, 803, 804, 805, 806, 807, 808, 809, 810, 856, 931, 248, 393, 394, 395, 378, 379, 664, 666, 668, 680, 625, 626, 627, 628, 613, 614, 309, 195, 433, 755, 864, 758, 759, 832, 833, 834, 835, 951, 644, 642, 946, 930, 937, 225, 285, 917, 700, 916, 640, 221, 606, 567, 568, 569, 570, 571, 617, 618, 619, 620, 963, 967)
 
static bool[] IsADD2Turret = Factory.CreateBoolSet(663, 665, 667, 677, 678, 679, 688, 689, 690, 691, 692, 693)
 
static bool[] TurretFeature = Factory.CreateBoolSet()
 
static bool[] MinionTargettingFeature = Factory.CreateBoolSet(191, 192, 193, 194, 266, 317, 373, 375, 387, 388, 390, 393, 407, 423, 533, 613, 625, 755, 758, 759, 831, 833, 834, 835, 864, 946, 951, 963, 970, 377, 308, 643, 641, 663, 665, 667, 677, 678, 679, 688, 689, 690, 691, 692, 693, 966)
 
static bool[] MinionSacrificable = Factory.CreateBoolSet(191, 192, 193, 194, 266, 317, 373, 375, 387, 388, 390, 393, 407, 423, 533, 613, 755, 758, 759, 831, 970, 864, 946, 951, 963, 625, 626, 627, 628)
 
static bool[] DontAttachHideToAlpha = Factory.CreateBoolSet(598, 641, 617, 636, 579, 578, 625, 626, 627, 628, 759, 813, 525, 960, 971)
 
static GenSearch[] ExtendedCanHitCheckSearch
 
static float[] ExtendedCanHitCheckRange = Factory.CreateFloatSet(0f, 833f, 48f, 834f, 48f, 835f, 48f)
 
static bool[] NeedsUUID = Factory.CreateBoolSet(625, 626, 627, 628)
 
static bool[] StardustDragon = Factory.CreateBoolSet(625, 626, 627, 628)
 
static bool[] StormTiger = Factory.CreateBoolSet(833, 834, 835)
 
static int[] StormTigerIds = new int[3] { 833, 834, 835 }
 
static bool[] IsARocketThatDealsDoubleDamageToPrimaryEnemy = Factory.CreateBoolSet(134, 137, 140, 143, 776, 780, 793, 796, 799, 784, 787, 790, 246)
 
static bool[] IsAMineThatDealsTripleDamageWhenStationary = Factory.CreateBoolSet(135, 138, 141, 144, 778, 782, 795, 798, 801, 786, 789, 792)
 
static bool[] NoLiquidDistortion = Factory.CreateBoolSet(511, 512, 513)
 
static bool[] DismountsPlayersOnHit = Factory.CreateBoolSet(877, 878, 879)
 
static bool[] NoMeleeSpeedVelocityScaling = Factory.CreateBoolSet(false, 699, 707, 877, 878, 879, 985, 973)
 
static int[] DrawScreenCheckFluff = Factory.CreateIntSet(480, 461, 1600, 632, 1600, 447, 1600, 455, 2400, 754, 1600, 872, 1600, 873, 1600, 871, 1600, 919, 2400, 923, 2400, 931, 960, 16, 960, 34, 960, 79, 960, 933, 480, 642, 2400, 106, 960, 1020, 960)
 
static bool[] CanHitPastShimmer = Factory.CreateBoolSet(605, 270, 719, 961, 962, 926, 922, 100, 84, 83, 96, 101, 102, 275, 276, 277, 258, 259, 384, 385, 386, 874, 872, 873, 871, 683, 676, 670, 675, 686, 687, 467, 468, 464, 465, 466, 526, 456, 462, 455, 452, 454, 949)
 

Detailed Description

Definition at line 10 of file ProjectileID.cs.


The documentation for this class was generated from the following file: