Terraria v1.4.4.9
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◆ MouseWorld

Vector2 Terraria.Main.MouseWorld
staticget

Definition at line 2775 of file Main.cs.

2776 {
2777 get
2778 {
2780 if (player[myPlayer].gravDir == -1f)
2781 {
2782 result.Y = screenPosition.Y + (float)screenHeight - (float)mouseY;
2783 }
2784 return result;
2785 }
2786 }
static int myPlayer
Definition Main.cs:1801
static int screenHeight
Definition Main.cs:1721
static Vector2 screenPosition
Definition Main.cs:1715
static Vector2 MouseScreen
Definition Main.cs:2773
static int mouseY
Definition Main.cs:606
static Player[] player
Definition Main.cs:1803

Referenced by Terraria.Projectile.AI_009_MagicMissiles(), Terraria.Projectile.AI_009_MagicMissiles_Old(), Terraria.Projectile.AI_015_Flails(), Terraria.Projectile.AI_140_MonkStaffT1(), Terraria.Projectile.AI_150_GolfClubHelper(), Terraria.Projectile.AI_160_Kites(), Terraria.GameInput.LockOnHelper.CycleTargetFocus(), Terraria.GameInput.LockOnHelper.CycleTargetThreeDS(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.DragBounds(), Terraria.Main.DrawInterface_3_LaserRuler(), Terraria.Main.DrawInterface_4_Ruler(), Terraria.Main.DrawInterface_6_TileGridOption(), Terraria.Main.DrawProjDirect(), Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.EdgePlacement(), Terraria.GameInput.LockOnHelper.FindMostViableTarget(), Terraria.Player.FindSentryRestingSpot(), Terraria.GameInput.LockOnHelper.GetClosestTarget(), Terraria.Player.ItemCheck_ManageRightClickFeatures(), Terraria.Player.ItemCheck_OwnerOnlyCode(), Terraria.Player.ItemCheck_Shoot(), Terraria.Player.MinionNPCTargetAim(), Terraria.Player.MinionRestTargetAim(), Terraria.GameInput.LockOnHelper.RefreshTargets(), Terraria.GameInput.LockOnHelper.SetActive(), Terraria.GameContent.SmartCursorHelper.SmartCursorLookup(), and Terraria.Player.SpawnMinionOnCursor().