_asyncActiveSemaphore | System.IO.Stream | protected |
_closeTimeout | System.Net.Sockets.NetworkStream | private |
_currentReadTimeout | System.Net.Sockets.NetworkStream | private |
_currentWriteTimeout | System.Net.Sockets.NetworkStream | private |
_disposed | System.Net.Sockets.NetworkStream | private |
_ownsSocket | System.Net.Sockets.NetworkStream | private |
_readable | System.Net.Sockets.NetworkStream | private |
_streamSocket | System.Net.Sockets.NetworkStream | private |
_writeable | System.Net.Sockets.NetworkStream | private |
BeginEndReadAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inlineprivate |
BeginEndWriteAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inlineprivate |
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state) | System.Net.Sockets.NetworkStream | inlinevirtual |
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm) | System.IO.Stream | inlinepackage |
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state) | System.Net.Sockets.NetworkStream | inlinevirtual |
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm) | System.IO.Stream | inlinepackage |
CanRead | System.Net.Sockets.NetworkStream | |
CanSeek | System.Net.Sockets.NetworkStream | |
CanTimeout | System.Net.Sockets.NetworkStream | |
CanWrite | System.Net.Sockets.NetworkStream | |
Close(int timeout) | System.Net.Sockets.NetworkStream | inline |
System::IO::Stream.Close() | System.IO.Stream | inlinevirtual |
CopyTo(Stream destination) | System.IO.Stream | inline |
CopyTo(Stream destination, int bufferSize) | System.IO.Stream | inlinevirtual |
CopyToAsync(Stream destination) | System.IO.Stream | inline |
CopyToAsync(Stream destination, int bufferSize) | System.IO.Stream | inline |
CopyToAsync(Stream destination, CancellationToken cancellationToken) | System.IO.Stream | inline |
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken) | System.IO.Stream | inlinevirtual |
CreateWaitHandle() | System.IO.Stream | inlineprotectedvirtual |
DataAvailable | System.Net.Sockets.NetworkStream | |
Dispose(bool disposing) | System.Net.Sockets.NetworkStream | inlineprotectedvirtual |
System::IO::Stream.Dispose() | System.IO.Stream | inline |
DisposeAsync() | System.IO.Stream | inlinevirtual |
EndRead(IAsyncResult asyncResult) | System.Net.Sockets.NetworkStream | inlinevirtual |
EndWrite(IAsyncResult asyncResult) | System.Net.Sockets.NetworkStream | inlinevirtual |
EnsureAsyncActiveSemaphoreInitialized() | System.IO.Stream | inlineprotected |
FinishTrackingAsyncOperation(ReadWriteTask task) | System.IO.Stream | inlineprivate |
FinishWriteAsync(Task writeTask, byte[] localBuffer) | System.IO.Stream | inlineprivatestatic |
Flush() | System.Net.Sockets.NetworkStream | inline |
FlushAsync(CancellationToken cancellationToken) | System.Net.Sockets.NetworkStream | inlinevirtual |
System::IO::Stream.FlushAsync() | System.IO.Stream | inline |
GetCopyBufferSize() | System.IO.Stream | inlineprivate |
GetLifetimeService() | System.MarshalByRefObject | inline |
HasOverriddenBeginEndRead() | System.IO.Stream | private |
HasOverriddenBeginEndWrite() | System.IO.Stream | private |
InitializeLifetimeService() | System.MarshalByRefObject | inlinevirtual |
Length | System.Net.Sockets.NetworkStream | |
MemberwiseClone(bool cloneIdentity) | System.MarshalByRefObject | inlineprotected |
NetworkStream(Socket socket) | System.Net.Sockets.NetworkStream | inline |
NetworkStream(Socket socket, bool ownsSocket) | System.Net.Sockets.NetworkStream | inline |
NetworkStream(Socket socket, FileAccess access) | System.Net.Sockets.NetworkStream | inline |
NetworkStream(Socket socket, FileAccess access, bool ownsSocket) | System.Net.Sockets.NetworkStream | inline |
Null | System.IO.Stream | static |
ObjectInvariant() | System.IO.Stream | inlineprotectedvirtual |
Position | System.Net.Sockets.NetworkStream | |
Read(byte[] buffer, int offset, int count) | System.Net.Sockets.NetworkStream | inline |
Read(Span< byte > buffer) | System.Net.Sockets.NetworkStream | inlinevirtual |
Readable | System.Net.Sockets.NetworkStream | protected |
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken) | System.Net.Sockets.NetworkStream | inlinevirtual |
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken) | System.Net.Sockets.NetworkStream | inlinevirtual |
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inline |
ReadByte() | System.Net.Sockets.NetworkStream | inlinevirtual |
ReadTimeout | System.Net.Sockets.NetworkStream | |
RunReadWriteTask(ReadWriteTask readWriteTask) | System.IO.Stream | inlineprivatestatic |
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask) | System.IO.Stream | inlineprivatestatic |
Seek(long offset, SeekOrigin origin) | System.Net.Sockets.NetworkStream | inline |
SetLength(long value) | System.Net.Sockets.NetworkStream | inline |
SetSocketTimeoutOption(SocketShutdown mode, int timeout, bool silent) | System.Net.Sockets.NetworkStream | inlinepackage |
Socket | System.Net.Sockets.NetworkStream | |
Synchronized(Stream stream) | System.IO.Stream | inlinestatic |
ThrowIfDisposed() | System.Net.Sockets.NetworkStream | inlineprivate |
ValidateBufferArguments(byte[] buffer, int offset, int count) | System.IO.Stream | inlineprotectedstatic |
ValidateCopyToArguments(Stream destination, int bufferSize) | System.IO.Stream | inlineprotectedstatic |
WrapException(string resourceFormatString, Exception innerException) | System.Net.Sockets.NetworkStream | inlineprivatestatic |
Write(byte[] buffer, int offset, int count) | System.Net.Sockets.NetworkStream | inline |
Write(ReadOnlySpan< byte > buffer) | System.Net.Sockets.NetworkStream | inlinevirtual |
Writeable | System.Net.Sockets.NetworkStream | protected |
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken) | System.Net.Sockets.NetworkStream | inlinevirtual |
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken) | System.Net.Sockets.NetworkStream | inlinevirtual |
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inline |
WriteByte(byte value) | System.Net.Sockets.NetworkStream | inlinevirtual |
WriteTimeout | System.Net.Sockets.NetworkStream | |
~NetworkStream() | System.Net.Sockets.NetworkStream | inlineprivate |