Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.Net.Sockets.NetworkStream Member List

This is the complete list of members for System.Net.Sockets.NetworkStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_closeTimeoutSystem.Net.Sockets.NetworkStreamprivate
_currentReadTimeoutSystem.Net.Sockets.NetworkStreamprivate
_currentWriteTimeoutSystem.Net.Sockets.NetworkStreamprivate
_disposedSystem.Net.Sockets.NetworkStreamprivate
_ownsSocketSystem.Net.Sockets.NetworkStreamprivate
_readableSystem.Net.Sockets.NetworkStreamprivate
_streamSocketSystem.Net.Sockets.NetworkStreamprivate
_writeableSystem.Net.Sockets.NetworkStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.Net.Sockets.NetworkStreaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.Net.Sockets.NetworkStreaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.Net.Sockets.NetworkStream
CanSeekSystem.Net.Sockets.NetworkStream
CanTimeoutSystem.Net.Sockets.NetworkStream
CanWriteSystem.Net.Sockets.NetworkStream
Close(int timeout)System.Net.Sockets.NetworkStreaminline
System::IO::Stream.Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
DataAvailableSystem.Net.Sockets.NetworkStream
Dispose(bool disposing)System.Net.Sockets.NetworkStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Streaminlinevirtual
EndRead(IAsyncResult asyncResult)System.Net.Sockets.NetworkStreaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.Net.Sockets.NetworkStreaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.Net.Sockets.NetworkStreaminline
FlushAsync(CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.Net.Sockets.NetworkStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NetworkStream(Socket socket)System.Net.Sockets.NetworkStreaminline
NetworkStream(Socket socket, bool ownsSocket)System.Net.Sockets.NetworkStreaminline
NetworkStream(Socket socket, FileAccess access)System.Net.Sockets.NetworkStreaminline
NetworkStream(Socket socket, FileAccess access, bool ownsSocket)System.Net.Sockets.NetworkStreaminline
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.Net.Sockets.NetworkStream
Read(byte[] buffer, int offset, int count)System.Net.Sockets.NetworkStreaminline
Read(Span< byte > buffer)System.Net.Sockets.NetworkStreaminlinevirtual
ReadableSystem.Net.Sockets.NetworkStreamprotected
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.Net.Sockets.NetworkStreaminlinevirtual
ReadTimeoutSystem.Net.Sockets.NetworkStream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.Net.Sockets.NetworkStreaminline
SetLength(long value)System.Net.Sockets.NetworkStreaminline
SetSocketTimeoutOption(SocketShutdown mode, int timeout, bool silent)System.Net.Sockets.NetworkStreaminlinepackage
SocketSystem.Net.Sockets.NetworkStream
Synchronized(Stream stream)System.IO.Streaminlinestatic
ThrowIfDisposed()System.Net.Sockets.NetworkStreaminlineprivate
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
WrapException(string resourceFormatString, Exception innerException)System.Net.Sockets.NetworkStreaminlineprivatestatic
Write(byte[] buffer, int offset, int count)System.Net.Sockets.NetworkStreaminline
Write(ReadOnlySpan< byte > buffer)System.Net.Sockets.NetworkStreaminlinevirtual
WriteableSystem.Net.Sockets.NetworkStreamprotected
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.Net.Sockets.NetworkStreaminlinevirtual
WriteTimeoutSystem.Net.Sockets.NetworkStream
~NetworkStream()System.Net.Sockets.NetworkStreaminlineprivate