Terraria v1.4.4.9
Terraria source code documentation
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◆ Read() [1/2]

override int System.Net.Sockets.NetworkStream.Read ( byte[] buffer,
int offset,
int count )
inline

Definition at line 186 of file NetworkStream.cs.

187 {
190 if (!CanRead)
191 {
193 }
194 try
195 {
196 return _streamSocket.Receive(buffer, offset, count, SocketFlags.None);
197 }
198 catch (Exception ex) when (!(ex is OutOfMemoryException))
199 {
201 }
202 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
static IOException WrapException(string resourceFormatString, Exception innerException)
int Receive(byte[] buffer, int size, SocketFlags socketFlags)
Definition Socket.cs:1720
static string net_io_readfailure
Definition SR.cs:158
static string net_writeonlystream
Definition SR.cs:116
Definition SR.cs:7

References System.Net.Sockets.NetworkStream._streamSocket, System.buffer, System.Net.Sockets.NetworkStream.CanRead, System.count, System.SR.net_io_readfailure, System.SR.net_writeonlystream, System.offset, System.Net.Sockets.Socket.Receive(), System.Net.Sockets.NetworkStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Sockets.NetworkStream.WrapException().

Referenced by System.Net.FtpDataStream.Read(), and System.Net.NetworkStreamWrapper.Read().