Terraria v1.4.4.9
Terraria source code documentation
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◆ Write() [1/2]

override void System.Net.Sockets.NetworkStream.Write ( byte[] buffer,
int offset,
int count )
inline

Definition at line 235 of file NetworkStream.cs.

236 {
239 if (!CanWrite)
240 {
242 }
243 try
244 {
245 _streamSocket.Send(buffer, offset, count, SocketFlags.None);
246 }
247 catch (Exception ex) when (!(ex is OutOfMemoryException))
248 {
250 }
251 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
static IOException WrapException(string resourceFormatString, Exception innerException)
int Send(byte[] buffer, int size, SocketFlags socketFlags)
Definition Socket.cs:1445
static string net_readonlystream
Definition SR.cs:152
static string net_io_writefailure
Definition SR.cs:92
Definition SR.cs:7

References System.Net.Sockets.NetworkStream._streamSocket, System.buffer, System.Net.Sockets.NetworkStream.CanWrite, System.count, System.SR.net_io_writefailure, System.SR.net_readonlystream, System.offset, System.Net.Sockets.Socket.Send(), System.Net.Sockets.NetworkStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Sockets.NetworkStream.WrapException().

Referenced by System.Net.Mail.SmtpConnection.Flush(), System.Net.FtpDataStream.Write(), and System.Net.NetworkStreamWrapper.Write().