Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Read() [2/2]

override int System.Net.Sockets.NetworkStream.Read ( Span< byte > buffer)
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 204 of file NetworkStream.cs.

205 {
206 if (GetType() != typeof(NetworkStream))
207 {
208 return base.Read(buffer);
209 }
211 if (!CanRead)
212 {
214 }
215 try
216 {
217 return _streamSocket.Receive(buffer, SocketFlags.None);
218 }
219 catch (Exception ex) when (!(ex is OutOfMemoryException))
220 {
222 }
223 }
static IOException WrapException(string resourceFormatString, Exception innerException)
int Receive(byte[] buffer, int size, SocketFlags socketFlags)
Definition Socket.cs:1720
static string net_io_readfailure
Definition SR.cs:158
static string net_writeonlystream
Definition SR.cs:116
Definition SR.cs:7

References System.Net.Sockets.NetworkStream._streamSocket, System.buffer, System.Net.Sockets.NetworkStream.CanRead, System.SR.net_io_readfailure, System.SR.net_writeonlystream, System.Net.Sockets.Socket.Receive(), System.Net.Sockets.NetworkStream.ThrowIfDisposed(), and System.Net.Sockets.NetworkStream.WrapException().