Terraria v1.4.4.9
Terraria source code documentation
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◆ BeginWrite()

override IAsyncResult System.Net.Sockets.NetworkStream.BeginWrite ( byte[] buffer,
int offset,
int count,
AsyncCallback? callback,
object? state )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 349 of file NetworkStream.cs.

350 {
353 if (!CanWrite)
354 {
356 }
357 try
358 {
359 return _streamSocket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
360 }
361 catch (Exception ex) when (!(ex is OutOfMemoryException))
362 {
364 }
365 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
static IOException WrapException(string resourceFormatString, Exception innerException)
IAsyncResult BeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback? callback, object? state)
Definition Socket.cs:2433
static string net_readonlystream
Definition SR.cs:152
static string net_io_writefailure
Definition SR.cs:92
Definition SR.cs:7

References System.Net.Sockets.NetworkStream._streamSocket, System.Net.Sockets.Socket.BeginSend(), System.buffer, System.Net.Sockets.NetworkStream.CanWrite, System.count, System.SR.net_io_writefailure, System.SR.net_readonlystream, System.offset, System.state, System.Net.Sockets.NetworkStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Sockets.NetworkStream.WrapException().

Referenced by Terraria.Net.Sockets.TcpSocket.AsyncSend(), System.Net.Mail.SmtpConnection.BeginFlush(), System.Net.FtpDataStream.BeginWrite(), and System.Net.NetworkStreamWrapper.BeginWrite().