Terraria v1.4.4.9
Terraria source code documentation
|
|
inlinevirtual |
Reimplemented from System.IO.Stream.
Definition at line 349 of file NetworkStream.cs.
References System.Net.Sockets.NetworkStream._streamSocket, System.Net.Sockets.Socket.BeginSend(), System.buffer, System.Net.Sockets.NetworkStream.CanWrite, System.count, System.SR.net_io_writefailure, System.SR.net_readonlystream, System.offset, System.state, System.Net.Sockets.NetworkStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Sockets.NetworkStream.WrapException().
Referenced by Terraria.Net.Sockets.TcpSocket.AsyncSend(), System.Net.Mail.SmtpConnection.BeginFlush(), System.Net.FtpDataStream.BeginWrite(), and System.Net.NetworkStreamWrapper.BeginWrite().