Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteAsync() [2/3]

override Task System.Net.Sockets.NetworkStream.WriteAsync ( byte[] buffer,
int offset,
int count,
CancellationToken cancellationToken )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 420 of file NetworkStream.cs.

421 {
424 if (!CanWrite)
425 {
427 }
428 try
429 {
430 return _streamSocket.SendAsyncForNetworkStream(new ReadOnlyMemory<byte>(buffer, offset, count), SocketFlags.None, cancellationToken).AsTask();
431 }
432 catch (Exception ex) when (!(ex is OutOfMemoryException))
433 {
435 }
436 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
static IOException WrapException(string resourceFormatString, Exception innerException)
ValueTask SendAsyncForNetworkStream(ReadOnlyMemory< byte > buffer, SocketFlags socketFlags, CancellationToken cancellationToken)
Definition Socket.cs:4145
static string net_readonlystream
Definition SR.cs:152
static string net_io_writefailure
Definition SR.cs:92
Definition SR.cs:7

References System.Net.Sockets.NetworkStream._streamSocket, System.Threading.Tasks.ValueTask< TResult >.AsTask(), System.buffer, System.cancellationToken, System.Net.Sockets.NetworkStream.CanWrite, System.count, System.SR.net_io_writefailure, System.SR.net_readonlystream, System.offset, System.Net.Sockets.Socket.SendAsyncForNetworkStream(), System.Net.Sockets.NetworkStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Sockets.NetworkStream.WrapException().

Referenced by System.Net.NetworkStreamWrapper.WriteAsync(), and System.Net.NetworkStreamWrapper.WriteAsync().