Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadAsync() [2/3]

override Task< int > System.Net.Sockets.NetworkStream.ReadAsync ( byte[] buffer,
int offset,
int count,
CancellationToken cancellationToken )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 384 of file NetworkStream.cs.

385 {
388 if (!CanRead)
389 {
391 }
392 try
393 {
394 return _streamSocket.ReceiveAsync(new Memory<byte>(buffer, offset, count), SocketFlags.None, fromNetworkStream: true, cancellationToken).AsTask();
395 }
396 catch (Exception ex) when (!(ex is OutOfMemoryException))
397 {
399 }
400 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
static IOException WrapException(string resourceFormatString, Exception innerException)
bool ReceiveAsync(SocketAsyncEventArgs e)
Definition Socket.cs:3001
static string net_io_readfailure
Definition SR.cs:158
static string net_writeonlystream
Definition SR.cs:116
Definition SR.cs:7

References System.Net.Sockets.NetworkStream._streamSocket, System.buffer, System.cancellationToken, System.Net.Sockets.NetworkStream.CanRead, System.count, System.SR.net_io_readfailure, System.SR.net_writeonlystream, System.offset, System.Net.Sockets.Socket.ReceiveAsync(), System.Net.Sockets.NetworkStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Sockets.NetworkStream.WrapException().

Referenced by System.Net.NetworkStreamWrapper.ReadAsync(), and System.Net.NetworkStreamWrapper.ReadAsync().