Terraria v1.4.4.9
Terraria source code documentation
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Reimplemented from System.IO.Stream.
Definition at line 314 of file NetworkStream.cs.
References System.Net.Sockets.NetworkStream._streamSocket, System.Net.Sockets.Socket.BeginReceive(), System.buffer, System.Net.Sockets.NetworkStream.CanRead, System.count, System.SR.net_io_readfailure, System.SR.net_writeonlystream, System.offset, System.state, System.Net.Sockets.NetworkStream.ThrowIfDisposed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Sockets.NetworkStream.WrapException().
Referenced by Terraria.Net.Sockets.TcpSocket.AsyncReceive(), System.Net.FtpDataStream.BeginRead(), and System.Net.NetworkStreamWrapper.BeginRead().