Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 69 of file StardustSky.cs.
References Terraria.GameContent.Skies.StardustSky._bgTexture, Terraria.GameContent.Skies.StardustSky._fadeOpacity, Terraria.GameContent.Skies.StardustSky._planetTexture, Terraria.GameContent.Skies.StardustSky._stars, Terraria.GameContent.Skies.StardustSky._starTextures, Terraria.GameContent.Skies.StardustSky.Star.AlphaAmplitude, Terraria.GameContent.Skies.StardustSky.Star.AlphaFrequency, Microsoft.Xna.Framework.Color.Black, Terraria.GameContent.TextureAssets.BlackTile, Microsoft.Xna.Framework.MathHelper.Clamp(), Microsoft.Xna.Framework.Rectangle.Contains(), Microsoft.Xna.Framework.Graphics.Depth, Terraria.GameContent.Skies.StardustSky.Star.Depth, Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Terraria.Main.GlobalTimeWrappedHourly, Microsoft.Xna.Framework.Graphics.Texture2D.Height, System.Math.Max(), Terraria.Main.maxTilesX, System.Math.Min(), Terraria.GameContent.Skies.StardustSky.Star.Position, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, System.Math.Sin(), Terraria.GameContent.Skies.StardustSky.Star.SinOffset, Terraria.GameContent.Skies.StardustSky.Star.TextureIndex, ReLogic.Content.Asset< T >.Value, System.value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Color.White, Microsoft.Xna.Framework.Graphics.Texture2D.Width, Terraria.Main.worldSurface, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.