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void | BuildPage () |
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void | MakeCharPreview (UIPanel container) |
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void | MakeHairsylesMenu (UIElement middleInnerPanel) |
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void | MakeClothStylesMenu (UIElement middleInnerPanel) |
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void | MakeCategoriesBar (UIElement categoryContainer) |
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void | UpdateHelpGlyphs (UIElement element) |
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UIColoredImageButton | CreateColorPicker (CategoryId id, string texturePath, float xPositionStart, float xPositionPerId) |
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UIColoredImageButton | CreatePickerWithoutClick (CategoryId id, string texturePath, float xPositionStart, float xPositionPerId) |
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void | MakeInfoMenu (UIElement parentContainer) |
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void | UpdateDifficultyDescription (UIMouseEvent evt, UIElement listeningElement) |
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void | MakeHSLMenu (UIElement parentContainer) |
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UIColoredSlider | CreateHSLSlider (HSLSliderId id) |
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UIColoredSlider | CreateHSLSliderButtonBase (HSLSliderId id) |
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void | UpdateHSL_H () |
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void | UpdateHSL_S () |
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void | UpdateHSL_L () |
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float | GetHSLSliderPosition (HSLSliderId id) |
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void | UpdateHSLValue (HSLSliderId id, float value) |
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Color | GetHSLSliderColorAt (HSLSliderId id, float pointAt) |
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void | ApplyPendingColor (Color pendingColor) |
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void | UpdateHexText (Color pendingColor) |
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void | MakeBackAndCreatebuttons (UIElement outerContainer) |
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void | Click_GoBack (UIMouseEvent evt, UIElement listeningElement) |
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void | FadedMouseOver (UIMouseEvent evt, UIElement listeningElement) |
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void | FadedMouseOut (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_ColorPicker (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_ClothStyles (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_HairStyles (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_CharInfo (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_CharClothStyle (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_CharGenderMale (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_CharGenderFemale (UIMouseEvent evt, UIElement listeningElement) |
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void | UpdateSelectedGender () |
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void | Click_CopyHex (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_PasteHex (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_CopyPlayerTemplate (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_PastePlayerTemplate (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_RandomizePlayer (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_Naming (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_NamingAndCreating (UIMouseEvent evt, UIElement listeningElement) |
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void | OnFinishedNaming (string name) |
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void | OnCanceledNaming () |
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void | OnFinishedNamingAndCreating (string name) |
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void | FinishCreatingCharacter () |
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void | SetupPlayerStatsAndInventoryBasedOnDifficulty () |
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bool | GetHexColor (string hexString, out Vector3 hsl) |
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void | Click_RandomizeSingleColor (UIMouseEvent evt, UIElement listeningElement) |
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void | UnselectAllCategories () |
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void | SelectColorPicker (CategoryId selection) |
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void | UpdateColorPickers () |
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void | SetupGamepadPoints (SpriteBatch spriteBatch) |
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void | MoveToVisuallyClosestPoint () |
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UILinkPoint | GetAndSet (int ptid, SnapPoint snap) |
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bool | PointWithName (SnapPoint a, string comp) |
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int | SortPoints (SnapPoint a, SnapPoint b) |
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CalculatedStyle | GetDimensionsBasedOnParentDimensions (CalculatedStyle parentDimensions) |
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Definition at line 22 of file UICharacterCreation.cs.