Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.UI.States.UICharacterCreation Member List

This is the complete list of members for Terraria.GameContent.UI.States.UICharacterCreation, including all inherited members.

_charInfoCategoryButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_charNameTerraria.GameContent.UI.States.UICharacterCreationprivate
_clothingStylesCategoryButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_clothStylesContainerTerraria.GameContent.UI.States.UICharacterCreationprivate
_colorPickersTerraria.GameContent.UI.States.UICharacterCreationprivate
_copyHexButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_copyTemplateButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_currentColorHSLTerraria.GameContent.UI.States.UICharacterCreationprivate
_difficultyDescriptionTextTerraria.GameContent.UI.States.UICharacterCreationprivate
_dimensionsTerraria.UI.UIElementprivate
_foundPointsTerraria.GameContent.UI.States.UICharacterCreationprivate
_genderFemaleTerraria.GameContent.UI.States.UICharacterCreationprivate
_genderMaleTerraria.GameContent.UI.States.UICharacterCreationprivate
_hairStylesCategoryButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_hairstylesContainerTerraria.GameContent.UI.States.UICharacterCreationprivate
_helperTerraria.GameContent.UI.States.UICharacterCreationprivate
_helpGlyphLeftTerraria.GameContent.UI.States.UICharacterCreationprivate
_helpGlyphRightTerraria.GameContent.UI.States.UICharacterCreationprivate
_hslContainerTerraria.GameContent.UI.States.UICharacterCreationprivate
_hslHexTextTerraria.GameContent.UI.States.UICharacterCreationprivate
_idCounterTerraria.UI.UIElementprivatestatic
_infoContainerTerraria.GameContent.UI.States.UICharacterCreationprivate
_innerDimensionsTerraria.UI.UIElementprivate
_isInitializedTerraria.UI.UIElementprivate
_middleContainerTerraria.GameContent.UI.States.UICharacterCreationprivate
_outerDimensionsTerraria.UI.UIElementprivate
_pasteHexButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_pasteTemplateButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_playerTerraria.GameContent.UI.States.UICharacterCreationprivate
_randomColorButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_randomizePlayerButtonTerraria.GameContent.UI.States.UICharacterCreationprivate
_selectedPickerTerraria.GameContent.UI.States.UICharacterCreationprivate
_snapPointTerraria.UI.UIElementprivate
_topContainerTerraria.GameContent.UI.States.UICharacterCreationprivate
_validClothStylesTerraria.GameContent.UI.States.UICharacterCreationprivate
Activate()Terraria.UI.UIElementinline
Append(UIElement element)Terraria.UI.UIElementinline
ApplyPendingColor(Color pendingColor)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
BuildPage()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
CategoryId enum nameTerraria.GameContent.UI.States.UICharacterCreationprivate
ChildrenTerraria.UI.UIElement
Click_CharClothStyle(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_CharGenderFemale(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_CharGenderMale(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_CharInfo(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_ClothStyles(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_ColorPicker(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_CopyHex(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_CopyPlayerTemplate(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_GoBack(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_HairStyles(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_Naming(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_NamingAndCreating(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_PasteHex(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_PastePlayerTemplate(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_RandomizePlayer(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Click_RandomizeSingleColor(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
CompareTo(object obj)Terraria.UI.UIElementinlinevirtual
System::IComparable.CompareTo(object? obj)System.IComparable< in T >
System::IComparable.CompareTo(T? other)System.IComparable< in T >
ContainsPoint(Vector2 point)Terraria.UI.UIElementinlinevirtual
CopyStyle(UIElement element)Terraria.UI.UIElementinline
CreateColorPicker(CategoryId id, string texturePath, float xPositionStart, float xPositionPerId)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
CreateHSLSlider(HSLSliderId id)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
CreateHSLSliderButtonBase(HSLSliderId id)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
CreatePickerWithoutClick(CategoryId id, string texturePath, float xPositionStart, float xPositionPerId)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Deactivate()Terraria.UI.UIElementinline
Draw(SpriteBatch spriteBatch)Terraria.GameContent.UI.States.UICharacterCreationinlinevirtual
DrawChildren(SpriteBatch spriteBatch)Terraria.UI.UIElementinlineprotectedvirtual
DrawDebugHitbox(BasicDebugDrawer drawer, float colorIntensity=0f)Terraria.UI.UIElementinline
DrawSelf(SpriteBatch spriteBatch)Terraria.UI.UIElementinlineprotectedvirtual
ElementEvent(UIElement affectedElement)Terraria.UI.UIElement
ElementsTerraria.UI.UIElementprotected
ExecuteRecursively(UIElementAction action)Terraria.UI.UIElementinlinevirtual
FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
FinishCreatingCharacter()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
GetAndSet(int ptid, SnapPoint snap)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
GetClippingRectangle(SpriteBatch spriteBatch)Terraria.UI.UIElementinline
GetDimensions()Terraria.UI.UIElementinline
GetDimensionsBasedOnParentDimensions(CalculatedStyle parentDimensions)Terraria.UI.UIElementinlineprivate
GetElementAt(Vector2 point)Terraria.UI.UIElementinline
GetHexColor(string hexString, out Vector3 hsl)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
GetHexText(Color pendingColor)Terraria.GameContent.UI.States.UICharacterCreationinlineprivatestatic
GetHSLSliderColorAt(HSLSliderId id, float pointAt)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
GetHSLSliderPosition(HSLSliderId id)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
GetInnerDimensions()Terraria.UI.UIElementinline
GetOuterDimensions()Terraria.UI.UIElementinline
GetRandomColorVector()Terraria.GameContent.UI.States.UICharacterCreationinlineprivatestatic
GetSnapPoint(out SnapPoint point)Terraria.UI.UIElementinline
GetSnapPoints()Terraria.UI.UIElementinlinevirtual
GetViewCullingArea()Terraria.UI.UIElementinlinevirtual
HAlignTerraria.UI.UIElement
HeightTerraria.UI.UIElement
HSLSliderId enum nameTerraria.GameContent.UI.States.UICharacterCreationprivate
IgnoresMouseInteractionTerraria.UI.UIElement
Initialize()Terraria.UI.UIElementinline
IsMouseHoveringTerraria.UI.UIElement
LeftTerraria.UI.UIElement
LeftClick(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
LeftDoubleClick(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
LeftMouseDown(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
LeftMouseUp(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
MakeBackAndCreatebuttons(UIElement outerContainer)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
MakeCategoriesBar(UIElement categoryContainer)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
MakeCharPreview(UIPanel container)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
MakeClothStylesMenu(UIElement middleInnerPanel)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
MakeHairsylesMenu(UIElement middleInnerPanel)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
MakeHSLMenu(UIElement parentContainer)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
MakeInfoMenu(UIElement parentContainer)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
MarginBottomTerraria.UI.UIElement
MarginLeftTerraria.UI.UIElement
MarginRightTerraria.UI.UIElement
MarginTopTerraria.UI.UIElement
MAX_NAME_LENGTHTerraria.GameContent.UI.States.UICharacterCreationstatic
MaxHeightTerraria.UI.UIElement
MaxWidthTerraria.UI.UIElement
MinHeightTerraria.UI.UIElement
MinWidthTerraria.UI.UIElement
MouseEvent(UIMouseEvent evt, UIElement listeningElement)Terraria.UI.UIElement
MouseOut(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
MouseOver(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
MoveToVisuallyClosestPoint()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
OnActivate()Terraria.UI.UIElementinlinevirtual
OnCanceledNaming()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
OnDeactivate()Terraria.UI.UIElementinlinevirtual
OnFinishedNaming(string name)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
OnFinishedNamingAndCreating(string name)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
OnInitialize()Terraria.UI.UIElementinlinevirtual
OnLeftClickTerraria.UI.UIElement
OnLeftDoubleClickTerraria.UI.UIElement
OnLeftMouseDownTerraria.UI.UIElement
OnLeftMouseUpTerraria.UI.UIElement
OnMouseOutTerraria.UI.UIElement
OnMouseOverTerraria.UI.UIElement
OnRightClickTerraria.UI.UIElement
OnRightDoubleClickTerraria.UI.UIElement
OnRightMouseDownTerraria.UI.UIElement
OnRightMouseUpTerraria.UI.UIElement
OnScrollWheelTerraria.UI.UIElement
OnUpdateTerraria.UI.UIElement
OverflowHiddenTerraria.UI.UIElement
OverflowHiddenRasterizerStateTerraria.UI.UIElementprivatestatic
OverrideSamplerStateTerraria.UI.UIElement
PaddingBottomTerraria.UI.UIElement
PaddingLeftTerraria.UI.UIElement
PaddingRightTerraria.UI.UIElement
PaddingTopTerraria.UI.UIElement
ParentTerraria.UI.UIElement
PointWithName(SnapPoint a, string comp)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Recalculate()Terraria.UI.UIElementinlinevirtual
RecalculateChildren()Terraria.UI.UIElementinlinevirtual
Remove()Terraria.UI.UIElementinline
RemoveAllChildren()Terraria.UI.UIElementinline
RemoveChild(UIElement child)Terraria.UI.UIElementinline
RgbToScaledHsl(Color color)Terraria.GameContent.UI.States.UICharacterCreationinlineprivatestatic
RightClick(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
RightDoubleClick(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
RightMouseDown(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
RightMouseUp(UIMouseEvent evt)Terraria.UI.UIElementinlinevirtual
ScaledHslToRgb(Vector3 hsl)Terraria.GameContent.UI.States.UICharacterCreationinlineprivatestatic
ScaledHslToRgb(float hue, float saturation, float luminosity)Terraria.GameContent.UI.States.UICharacterCreationinlineprivatestatic
ScrollWheel(UIScrollWheelEvent evt)Terraria.UI.UIElementinlinevirtual
ScrollWheelEvent(UIScrollWheelEvent evt, UIElement listeningElement)Terraria.UI.UIElement
SelectColorPicker(CategoryId selection)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
SetPadding(float pixels)Terraria.UI.UIElementinline
SetSnapPoint(string name, int id, Vector2? anchor=null, Vector2? offset=null)Terraria.UI.UIElementinline
SetupGamepadPoints(SpriteBatch spriteBatch)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
SetupPlayerStatsAndInventoryBasedOnDifficulty()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
SortPoints(SnapPoint a, SnapPoint b)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
TopTerraria.UI.UIElement
TryMovingCategory(int direction)Terraria.GameContent.UI.States.UICharacterCreationinline
UICharacterCreation(Player player)Terraria.GameContent.UI.States.UICharacterCreationinline
UIElement()Terraria.UI.UIElementinline
UIElementAction(UIElement element)Terraria.UI.UIElement
UIState()Terraria.UI.UIStateinline
UniqueIdTerraria.UI.UIElement
UnselectAllCategories()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
Update(GameTime gameTime)Terraria.UI.UIElementinlinevirtual
UpdateColorPickers()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateDifficultyDescription(UIMouseEvent evt, UIElement listeningElement)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateHelpGlyphs(UIElement element)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateHexText(Color pendingColor)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateHSL_H()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateHSL_L()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateHSL_S()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateHSLValue(HSLSliderId id, float value)Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UpdateSelectedGender()Terraria.GameContent.UI.States.UICharacterCreationinlineprivate
UseImmediateModeTerraria.UI.UIElement
VAlignTerraria.UI.UIElement
WidthTerraria.UI.UIElement