Terraria v1.4.4.9
Terraria source code documentation
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◆ Click_NamingAndCreating()

void Terraria.GameContent.UI.States.UICharacterCreation.Click_NamingAndCreating ( UIMouseEvent evt,
UIElement listeningElement )
inlineprivate

Definition at line 1143 of file UICharacterCreation.cs.

1144 {
1146 if (string.IsNullOrEmpty(_player.name))
1147 {
1148 _player.name = "";
1149 Main.clrInput();
1150 UIVirtualKeyboard uIVirtualKeyboard = new UIVirtualKeyboard(Lang.menu[45].Value, "", OnFinishedNamingAndCreating, OnCanceledNaming);
1151 uIVirtualKeyboard.SetMaxInputLength(20);
1152 Main.MenuUI.SetState(uIVirtualKeyboard);
1153 }
1154 else
1155 {
1157 }
1158 }
static void PlaySound(int type, Vector2 position, int style=1)
string name
Definition Player.cs:621

References Terraria.GameContent.UI.States.UICharacterCreation._player, Terraria.Main.clrInput(), Terraria.GameContent.UI.States.UICharacterCreation.FinishCreatingCharacter(), Terraria.Lang.menu, Terraria.Main.MenuUI, Terraria.Player.name, Terraria.GameContent.UI.States.UICharacterCreation.OnCanceledNaming(), Terraria.GameContent.UI.States.UICharacterCreation.OnFinishedNamingAndCreating(), and Terraria.Audio.SoundEngine.PlaySound().

Referenced by Terraria.GameContent.UI.States.UICharacterCreation.MakeBackAndCreatebuttons().