Terraria v1.4.4.9
Terraria source code documentation
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Reimplemented from Terraria.Graphics.Shaders.ShaderData.
Definition at line 358 of file WaterShaderData.cs.
References Terraria.GameContent.Shaders.WaterShaderData._distortionTarget, Terraria.GameContent.Shaders.WaterShaderData._lastDistortionDrawOffset, Terraria.GameContent.Shaders.WaterShaderData._progress, Terraria.GameContent.Shaders.WaterShaderData._usingRenderTargets, Terraria.Main.GameViewMatrix, Terraria.Main.graphics, Microsoft.Xna.Framework.Graphics.Texture2D.Height, Terraria.Main.IsGraphicsDeviceAvailable, Terraria.Main.offScreenRange, Microsoft.Xna.Framework.Graphics.SamplerState.PointClamp, Terraria.Main.sceneWaterPos, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.Graphics.Shaders.ScreenShaderData.UseImage(), Terraria.Graphics.Shaders.ScreenShaderData.UseImageOffset(), Terraria.Graphics.Shaders.ScreenShaderData.UseProgress(), Terraria.Graphics.Shaders.ScreenShaderData.UseTargetPosition(), Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Main.waterTarget, and Microsoft.Xna.Framework.Graphics.Texture2D.Width.