Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.Shaders.WaterShaderData Member List

This is the complete list of members for Terraria.GameContent.Shaders.WaterShaderData, including all inherited members.

_activeViscosityMaskTerraria.GameContent.Shaders.WaterShaderDataprivate
_clearNextFrameTerraria.GameContent.Shaders.WaterShaderDataprivate
_distortionTargetTerraria.GameContent.Shaders.WaterShaderDataprivate
_distortionTargetSwapTerraria.GameContent.Shaders.WaterShaderDataprivate
_effectPassTerraria.Graphics.Shaders.ShaderDataprivate
_globalOpacityTerraria.Graphics.Shaders.ScreenShaderDataprivate
_imageScalesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_isWaveBufferDirtyTerraria.GameContent.Shaders.WaterShaderDataprivate
_lastDistortionDrawOffsetTerraria.GameContent.Shaders.WaterShaderDataprivate
_lastScreenHeightTerraria.GameContent.Shaders.WaterShaderDataprivate
_lastScreenWidthTerraria.GameContent.Shaders.WaterShaderDataprivate
_passNameTerraria.Graphics.Shaders.ShaderDataprivate
_progressTerraria.GameContent.Shaders.WaterShaderDataprivate
_queuedStepsTerraria.GameContent.Shaders.WaterShaderDataprivate
_rippleQueueTerraria.GameContent.Shaders.WaterShaderDataprivate
_rippleQueueCountTerraria.GameContent.Shaders.WaterShaderDataprivate
_rippleShapeTextureTerraria.GameContent.Shaders.WaterShaderDataprivate
_samplerStatesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_shaderTerraria.Graphics.Shaders.ShaderDataprivate
_uAssetImagesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uColorTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uCustomImagesTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uDirectionTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uImageOffsetTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uIntensityTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uOpacityTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uProgressTerraria.Graphics.Shaders.ScreenShaderDataprivate
_uSecondaryColorTerraria.Graphics.Shaders.ScreenShaderDataprivate
_useCustomWavesTerraria.GameContent.Shaders.WaterShaderDataprivate
_useNPCWavesTerraria.GameContent.Shaders.WaterShaderDataprivate
_usePlayerWavesTerraria.GameContent.Shaders.WaterShaderDataprivate
_useProjectileWavesTerraria.GameContent.Shaders.WaterShaderData
_useRippleWavesTerraria.GameContent.Shaders.WaterShaderDataprivate
_useViscosityFilterTerraria.GameContent.Shaders.WaterShaderData
_usingRenderTargetsTerraria.GameContent.Shaders.WaterShaderDataprivate
_uTargetPositionTerraria.Graphics.Shaders.ScreenShaderDataprivate
_viscosityMaskChainTerraria.GameContent.Shaders.WaterShaderDataprivate
Apply()Terraria.GameContent.Shaders.WaterShaderDatainlinevirtual
CombinedOpacityTerraria.Graphics.Shaders.ScreenShaderData
DISTORTION_BUFFER_SCALETerraria.GameContent.Shaders.WaterShaderDataprivatestatic
DrawWaves()Terraria.GameContent.Shaders.WaterShaderDatainlineprivate
GetSecondaryShader(Player player)Terraria.Graphics.Shaders.ScreenShaderDatainlinevirtual
InitRenderTargets(int width, int height)Terraria.GameContent.Shaders.WaterShaderDatainlineprivate
IntensityTerraria.Graphics.Shaders.ScreenShaderData
MAX_QUEUED_STEPSTerraria.GameContent.Shaders.WaterShaderDataprivatestatic
MAX_RIPPLES_QUEUEDTerraria.GameContent.Shaders.WaterShaderDataprivatestatic
OnWaveDrawTerraria.GameContent.Shaders.WaterShaderData
PreDraw(GameTime gameTime)Terraria.GameContent.Shaders.WaterShaderDatainlineprivate
QueueRipple(Vector2 position, float strength=1f, RippleShape shape=RippleShape.Square, float rotation=0f)Terraria.GameContent.Shaders.WaterShaderDatainline
QueueRipple(Vector2 position, float strength, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f)Terraria.GameContent.Shaders.WaterShaderDatainline
QueueRipple(Vector2 position, Color waveData, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f)Terraria.GameContent.Shaders.WaterShaderDatainline
ReleaseRenderTargets()Terraria.GameContent.Shaders.WaterShaderDatainlineprivate
ScreenShaderData(string passName)Terraria.Graphics.Shaders.ScreenShaderDatainline
ScreenShaderData(Ref< Effect > shader, string passName)Terraria.Graphics.Shaders.ScreenShaderDatainline
ShaderTerraria.Graphics.Shaders.ShaderData
ShaderData(Ref< Effect > shader, string passName)Terraria.Graphics.Shaders.ShaderDatainline
StepLiquids()Terraria.GameContent.Shaders.WaterShaderDatainlineprivate
SwapProgram(string passName)Terraria.Graphics.Shaders.ShaderDatainline
Update(GameTime gameTime)Terraria.GameContent.Shaders.WaterShaderDatainlinevirtual
UseColor(float r, float g, float b)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseColor(Color color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseColor(Vector3 color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseDirection(Vector2 direction)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseGlobalOpacity(float opacity)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImage(Texture2D image, int index=0, SamplerState samplerState=null)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImage(string path, int index=0, SamplerState samplerState=null)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImageOffset(Vector2 offset)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseImageScale(Vector2 scale, int index=0)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseIntensity(float intensity)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseOpacity(float opacity)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseProgress(float progress)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseSecondaryColor(float r, float g, float b)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseSecondaryColor(Color color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseSecondaryColor(Vector3 color)Terraria.Graphics.Shaders.ScreenShaderDatainline
UseTargetPosition(Vector2 position)Terraria.Graphics.Shaders.ScreenShaderDatainline
ValidateRenderTargets()Terraria.GameContent.Shaders.WaterShaderDatainlineprivate
WaterShaderData(string passName)Terraria.GameContent.Shaders.WaterShaderDatainline
WAVE_FRAMERATETerraria.GameContent.Shaders.WaterShaderDataprivatestatic