Terraria v1.4.4.9
Terraria source code documentation
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◆ QueueRipple() [1/3]

void Terraria.GameContent.Shaders.WaterShaderData.QueueRipple ( Vector2 position,
Color waveData,
Vector2 size,
RippleShape shape = RippleShape::Square,
float rotation = 0f )
inline