9 landingPoint =
default(
Point);
21 while (num4 < num5 && num7 < num8)
60 point.X += crawlOffsetX;
66 point.X += crawlOffsetX;
72 point.X += crawlOffsetX;
82 if (num4 == num5 || num7 >= num8)
126 Vector2 vector = Vector2.UnitX * 16f;
127 if (
Collision.
TileCollision(testPosition - vector, vector, width, height, fallThrough:
false, fall2:
false, gravDir) != vector)
131 vector = -Vector2.UnitX * 16f;
132 if (
Collision.
TileCollision(testPosition - vector, vector, width, height, fallThrough:
false, fall2:
false, gravDir) != vector)
136 vector = Vector2.UnitY * 16f;
137 if (
Collision.
TileCollision(testPosition - vector, vector, width, height, fallThrough:
false, fall2:
false, gravDir) != vector)
141 vector = -Vector2.UnitY * 16f;
142 if (
Collision.
TileCollision(testPosition - vector, vector, width, height, fallThrough:
false, fall2:
false, gravDir) != vector)