Terraria v1.4.4.9
Terraria source code documentation
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byte Terraria.Tile.liquid |
Definition at line 12 of file Tile.cs.
Referenced by Terraria.Tile.Tile(), Terraria.Tile.Tile(), Terraria.Liquid.AddWater(), Terraria.WorldBuilding.Modifiers.HasLiquid.Apply(), Terraria.Graphics.Light.TileLightScanner.ApplyHellLight(), Terraria.Graphics.Light.TileLightScanner.ApplyLiquidLight(), Terraria.Graphics.Light.TileLightScanner.ApplySurfaceLight(), Terraria.Physics.BallCollision.CheckForPassThrough(), Terraria.Tile.Clear(), Terraria.Tile.ClearEverything(), Terraria.Tile.ClearMetadata(), Terraria.NetMessage.CompressTileBlock_Inner(), Terraria.Tile.CopyFrom(), Terraria.Map.MapHelper.CreateMapTile(), Terraria.Liquid.DelWater(), Terraria.Player.DoBootsEffect_PlaceFlamesOnTile(), Terraria.Player.DoBootsEffect_PlaceFlowersOnTile(), Terraria.GameContent.Drawing.TileDrawing.DrawTile_LiquidBehindTile(), Terraria.WaterfallManager.DrawWaterfall(), Terraria.Collision.DrownCollision(), Terraria.GameContent.Drawing.TileDrawing.EmitLiquidDrops(), Terraria.GameContent.Drawing.TileDrawing.EmitLivingTreeLeaf_Below(), Terraria.GameContent.Drawing.TileDrawing.EmitLivingTreeLeaf_Sideways(), Terraria.GameContent.Drawing.TileDrawing.EmitTreeLeaves(), Terraria.WaterfallManager.FindWaterfalls(), Terraria.GameContent.Tile_Entities.TELogicSensor.GetState(), Terraria.GameContent.Drawing.TileDrawing.GetTileDrawData(), Terraria.Graphics.Light.TileLightScanner.GetTileMask(), Terraria.Gore.Gore_UpdateLeaf(), Terraria.WorldGen.InAPlaceWithWind(), Terraria.Tile.isTheSameAs(), Terraria.Liquid.LiquidCheck(), Terraria.GameContent.Biomes.GraniteBiome.PlaceGranite(), Terraria.WorldGen.PlaceJunglePlant(), Terraria.WorldGen.PlaceLiquid(), Terraria.WorldGen.PlaceOasis(), Terraria.WorldGen.PlaceTile(), Terraria.GameContent.TeleportHelpers.RequestMagicConchTeleportPosition(), Terraria.Tile.ResetToType(), Terraria.IO.WorldFile.SaveWorldTiles(), Terraria.SceneMetrics.ScanAndExportToMain(), Terraria.GameContent.Events.MysticLogFairiesEvent.ScanWholeOverworldForLogs(), Terraria.NetMessage.SendData(), Terraria.Liquid.SettleWaterAt(), Terraria.GameContent.SmartCursorHelper.Step_Acorns(), Terraria.GameContent.SmartCursorHelper.Step_EmptyBuckets(), Terraria.GameContent.SmartCursorHelper.Step_Torch(), Terraria.WorldGen.TileFrame(), Terraria.GameContent.TeleportHelpers.TileIsDangerous(), Terraria.Player.TryRecalculatingTorchLuck(), Terraria.Liquid.Update(), Terraria.Graphics.Light.LegacyLighting.UpdateLightToSkyColor(), and Terraria.WorldGen.WaterCheck().