152 workingLightMap.LightDecayThroughAir = 0.91f;
153 workingLightMap.LightDecayThroughSolid = 0.56f;
154 workingLightMap.LightDecayThroughHoney =
new Vector3(0.75f, 0.7f, 0.6f) * 0.91f;
161 workingLightMap.LightDecayThroughWater =
new Vector3(0.88f, 0.96f, 1.015f) * 0.91f;
164 workingLightMap.LightDecayThroughWater =
new Vector3(0.94f, 0.85f, 1.01f) * 0.91f;
167 workingLightMap.LightDecayThroughWater =
new Vector3(0.84f, 0.95f, 1.015f) * 0.91f;
170 workingLightMap.LightDecayThroughWater =
new Vector3(0.9f, 0.86f, 1.01f) * 0.91f;
173 workingLightMap.LightDecayThroughWater =
new Vector3(0.84f, 0.99f, 1.01f) * 0.91f;
176 workingLightMap.LightDecayThroughWater =
new Vector3(0.83f, 0.93f, 0.98f) * 0.91f;
179 workingLightMap.LightDecayThroughWater =
new Vector3(1f, 0.88f, 0.84f) * 0.91f;
182 workingLightMap.LightDecayThroughWater =
new Vector3(0.83f, 1f, 1f) * 0.91f;
185 workingLightMap.LightDecayThroughWater =
new Vector3(0.95f, 0.98f, 0.85f) * 0.91f;
188 workingLightMap.LightDecayThroughWater =
new Vector3(0.9f, 1f, 1.02f) * 0.91f;
193 workingLightMap.LightDecayThroughAir *= 1.03f;
194 workingLightMap.LightDecayThroughSolid *= 1.03f;
198 workingLightMap.LightDecayThroughAir *= 0.95f;
199 workingLightMap.LightDecayThroughSolid *= 0.95f;
203 workingLightMap.LightDecayThroughAir *= 0.85f;
204 workingLightMap.LightDecayThroughSolid *= 0.85f;
208 workingLightMap.LightDecayThroughAir *= 0.85f;
209 workingLightMap.LightDecayThroughSolid *= 0.85f;