21    public int Width { 
get; 
private set; }
 
   23    public int Height { 
get; 
private set; }
 
   98            for (
int j = start; j < end; j++)
 
  106            for (
int i = start; i < end; i++)
 
 
  114    private void BlurLine(
int startIndex, 
int endIndex, 
int stride)
 
  120        for (
int i = startIndex; i != endIndex + stride; i += stride)
 
  129                if (zero.
X < 0.0185f)
 
  145                if (zero.
Y < 0.0185f)
 
  161                if (zero.
Z < 0.0185f)
 
  170            if (flag && flag3 && flag2)
 
  209                    zero.X *= LightDecayThroughWater.X * num;
 
  213                    zero.Y *= LightDecayThroughWater.Y * num;
 
  217                    zero.Z *= LightDecayThroughWater.Z * num;
 
 
 
static void For(int fromInclusive, int toExclusive, ParallelForAction callback, object context=null)
 
float LightDecayThroughSolid
 
Vector3 LightDecayThroughWater
 
void GetLight(int x, int y, out Vector3 color)
 
Vector3 LightDecayThroughHoney
 
LightMaskMode GetMask(int x, int y)
 
void SetMaskAt(int x, int y, LightMaskMode mode)
 
int IndexOf(int x, int y)
 
float LightDecayThroughAir
 
void BlurLine(int startIndex, int endIndex, int stride)
 
void SetSize(int width, int height)
 
delegate void ParallelForAction(int fromInclusive, int toExclusive, object context)
 
static FastRandom CreateWithRandomSeed()
 
FastRandom WithModifier(ulong modifier)