Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Graphics.Light.LightMap Class Reference

Public Member Functions

 LightMap ()
 
void GetLight (int x, int y, out Vector3 color)
 
LightMaskMode GetMask (int x, int y)
 
void Clear ()
 
void SetMaskAt (int x, int y, LightMaskMode mode)
 
void Blur ()
 
void SetSize (int width, int height)
 

Properties

int NonVisiblePadding [get, set]
 
int Width [get, private set]
 
int Height [get, private set]
 
float LightDecayThroughAir [get, set]
 
float LightDecayThroughSolid [get, set]
 
Vector3 LightDecayThroughWater [get, set]
 
Vector3 LightDecayThroughHoney [get, set]
 
Vector3 this[int x, int y] [get, set]
 

Private Member Functions

void BlurPass ()
 
void BlurLine (int startIndex, int endIndex, int stride)
 
int IndexOf (int x, int y)
 

Private Attributes

Vector3[] _colors
 
LightMaskMode[] _mask
 
FastRandom _random = FastRandom.CreateWithRandomSeed()
 

Static Private Attributes

const int DEFAULT_WIDTH = 203
 
const int DEFAULT_HEIGHT = 203
 

Detailed Description

Definition at line 7 of file LightMap.cs.


The documentation for this class was generated from the following file: