|
| bool | IsTileNullOrTouchingNull (int x, int y) |
| |
| LightMaskMode | GetTileMask (Tile tile) |
| |
| void | ApplyLiquidLight (Tile tile, ref Vector3 lightColor) |
| |
| bool | LightIsBlocked (Tile tile) |
| |
| void | ApplyWallLight (Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) |
| |
| void | ApplyTileLight (Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) |
| |
| void | ApplySurfaceLight (Tile tile, int x, int y, ref Vector3 lightColor) |
| |
| void | ApplyHellLight (Tile tile, int x, int y, ref Vector3 lightColor) |
| |
Definition at line 11 of file TileLightScanner.cs.
The documentation for this class was generated from the following file: