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bool | IsTileNullOrTouchingNull (int x, int y) |
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LightMaskMode | GetTileMask (Tile tile) |
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void | ApplyLiquidLight (Tile tile, ref Vector3 lightColor) |
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bool | LightIsBlocked (Tile tile) |
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void | ApplyWallLight (Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) |
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void | ApplyTileLight (Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) |
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void | ApplySurfaceLight (Tile tile, int x, int y, ref Vector3 lightColor) |
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void | ApplyHellLight (Tile tile, int x, int y, ref Vector3 lightColor) |
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Definition at line 11 of file TileLightScanner.cs.
The documentation for this class was generated from the following file: