Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 17 of file TileLightScanner.cs.
References Terraria.Graphics.Light.TileLightScanner._drawInvisibleWalls, Microsoft.Xna.Framework.Rectangle.Bottom, ReLogic.Threading.FastParallel.For(), Terraria.Graphics.Light.TileLightScanner.GetTileLight(), Terraria.Graphics.Light.TileLightScanner.GetTileMask(), Terraria.Graphics.Light.TileLightScanner.IsTileNullOrTouchingNull(), Microsoft.Xna.Framework.Rectangle.Left, System.options, ReLogic.Threading.ParallelForAction(), Microsoft.Xna.Framework.Rectangle.Right, Terraria.Graphics.Light.LightMap.SetMaskAt(), System.start, Terraria.Main.tile, Microsoft.Xna.Framework.Rectangle.Top, Microsoft.Xna.Framework.Rectangle.X, Microsoft.Xna.Framework.Rectangle.Y, and Microsoft.Xna.Framework.Vector3.Zero.
Referenced by Terraria.Graphics.Light.LegacyLighting.PreRenderPhase(), and Terraria.Graphics.Light.LightingEngine.ProcessScan().