1using Microsoft.Xna.Framework.Audio;
 
   47        : base(volume, pitchVariance, type)
 
 
 
LegacySoundStyle(int soundId, int style, int variations, SoundType type=SoundType.Sound)
 
LegacySoundStyle WithVolume(float volume)
 
LegacySoundStyle AsMusic()
 
bool Includes(int soundId, int style)
 
LegacySoundStyle(int soundId, int style, int variations, SoundType type, float volume, float pitchVariance)
 
LegacySoundStyle WithPitchVariance(float pitchVariance)
 
static readonly UnifiedRandom Random
 
LegacySoundStyle AsAmbient()
 
override bool IsTrackable
 
LegacySoundStyle(int soundId, int style, SoundType type=SoundType.Sound)
 
LegacySoundStyle AsSound()
 
override SoundEffect GetRandomSound()
 
static SoundEffect GetTrackableSoundByStyleId(int id)