terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Overlay.cs
Go to the documentation of this file.
1using System;
6
8{
9 [global::Cpp2ILInjected.Token(Token = "0x2000788")]
10 public abstract class Overlay : GameEffect
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x170007A7")]
14 {
15 [global::Cpp2ILInjected.Token(Token = "0x6003F0D")]
16 [global::Cpp2ILInjected.Address(RVA = "0x741E48", Offset = "0x741E48", Length = "0x8")]
17 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
18 get
19 {
20 throw null;
21 }
22 }
23
24 [global::Cpp2ILInjected.Token(Token = "0x6003F0E")]
25 [global::Cpp2ILInjected.Address(RVA = "0x741E50", Offset = "0x741E50", Length = "0x3C")]
26 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
27 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
28 public Overlay(EffectPriority priority, RenderLayers layer)
29 {
30 throw null;
31 }
32
33 [global::Cpp2ILInjected.Token(Token = "0x6003F0F")]
34 public abstract void Draw(SpriteBatch spriteBatch);
35
36 [global::Cpp2ILInjected.Token(Token = "0x6003F10")]
37 public abstract void Update(GameTime gameTime);
38
39 [global::Cpp2ILInjected.Token(Token = "0x4007D8C")]
40 [global::Cpp2ILInjected.FieldOffset(Offset = "0x1C")]
42
43 [global::Cpp2ILInjected.Token(Token = "0x4007D8D")]
44 [global::Cpp2ILInjected.FieldOffset(Offset = "0x20")]
46 }
47}
class f__AnonymousType0<< Count > j__TPar
Overlay(EffectPriority priority, RenderLayers layer)
Definition Overlay.cs:28
void Update(GameTime gameTime)
void Draw(SpriteBatch spriteBatch)