terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RenderLayers.cs
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1using System;
3
5{
6 [global::Cpp2ILInjected.Token(Token = "0x200078A")]
7 public enum RenderLayers
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x4007D92")]
10 Sky,
11 [global::Cpp2ILInjected.Token(Token = "0x4007D93")]
13 [global::Cpp2ILInjected.Token(Token = "0x4007D94")]
15 [global::Cpp2ILInjected.Token(Token = "0x4007D95")]
17 [global::Cpp2ILInjected.Token(Token = "0x4007D96")]
19 [global::Cpp2ILInjected.Token(Token = "0x4007D97")]
20 Walls,
21 [global::Cpp2ILInjected.Token(Token = "0x4007D98")]
23 [global::Cpp2ILInjected.Token(Token = "0x4007D99")]
25 [global::Cpp2ILInjected.Token(Token = "0x4007D9A")]
27 [global::Cpp2ILInjected.Token(Token = "0x4007D9B")]
28 All
29 }
30}