terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Effects.Overlay Class Referenceabstract
+ Inheritance diagram for Terraria.Graphics.Effects.Overlay:
+ Collaboration diagram for Terraria.Graphics.Effects.Overlay:

Public Member Functions

 Overlay (EffectPriority priority, RenderLayers layer)
 
void Draw (SpriteBatch spriteBatch)
 
void Update (GameTime gameTime)
 
void Load ()
 
virtual void OnLoad ()
 
bool IsVisible ()
 
void Activate (Vector2 position, params object[] args)
 
void Deactivate (params object[] args)
 

Public Attributes

OverlayMode Mode
 
float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

RenderLayers Layer [get, set]
 
bool IsLoaded [get, set]
 
EffectPriority Priority [get, set]
 

Private Attributes

RenderLayers _layer
 

Detailed Description

Definition at line 10 of file Overlay.cs.


The documentation for this class was generated from the following file: