terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GameEffect.cs
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1using System;
5
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000785")]
9 public abstract class GameEffect
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x170007A5")]
12 public bool IsLoaded
13 {
14 [global::Cpp2ILInjected.Token(Token = "0x6003F04")]
15 [global::Cpp2ILInjected.Address(RVA = "0x741DAC", Offset = "0x741DAC", Length = "0x8")]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
17 get
18 {
19 throw null;
20 }
21 }
22
23 [global::Cpp2ILInjected.Token(Token = "0x170007A6")]
25 {
26 [global::Cpp2ILInjected.Token(Token = "0x6003F05")]
27 [global::Cpp2ILInjected.Address(RVA = "0x741DB4", Offset = "0x741DB4", Length = "0x8")]
28 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
29 get
30 {
31 throw null;
32 }
33 }
34
35 [global::Cpp2ILInjected.Token(Token = "0x6003F06")]
36 [global::Cpp2ILInjected.Address(RVA = "0x741DBC", Offset = "0x741DBC", Length = "0x20")]
37 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(EffectManager<>), Member = "Bind", MemberParameters = new object[]
38 {
39 typeof(string),
40 "T"
41 }, ReturnType = typeof(void))]
42 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(EffectManager<>), Member = "Load", ReturnType = typeof(void))]
43 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
44 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
45 public void Load()
46 {
47 throw null;
48 }
49
50 [global::Cpp2ILInjected.Token(Token = "0x6003F07")]
51 [global::Cpp2ILInjected.Address(RVA = "0x741DDC", Offset = "0x741DDC", Length = "0x4")]
52 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
53 public virtual void OnLoad()
54 {
55 throw null;
56 }
57
58 [global::Cpp2ILInjected.Token(Token = "0x6003F08")]
59 public abstract bool IsVisible();
60
61 [global::Cpp2ILInjected.Token(Token = "0x6003F09")]
62 public abstract void Activate(Vector2 position, params object[] args);
63
64 [global::Cpp2ILInjected.Token(Token = "0x6003F0A")]
65 public abstract void Deactivate(params object[] args);
66
67 [global::Cpp2ILInjected.Token(Token = "0x6003F0B")]
68 [global::Cpp2ILInjected.Address(RVA = "0x740B2C", Offset = "0x740B2C", Length = "0x8")]
69 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
70 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
71 protected GameEffect()
72 {
73 throw null;
74 }
75
76 [global::Cpp2ILInjected.Token(Token = "0x4007D84")]
77 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
78 public float Opacity;
79
80 [global::Cpp2ILInjected.Token(Token = "0x4007D85")]
81 [global::Cpp2ILInjected.FieldOffset(Offset = "0x14")]
82 protected bool _isLoaded;
83
84 [global::Cpp2ILInjected.Token(Token = "0x4007D86")]
85 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
87 }
88}
class f__AnonymousType0<< Count > j__TPar
void Deactivate(params object[] args)
void Activate(Vector2 position, params object[] args)