terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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EffectPriority.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Terraria.Graphics.Effects
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000782"
)]
7
public
enum
EffectPriority
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4007D75"
)]
10
VeryLow
,
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[global::Cpp2ILInjected.Token(Token =
"0x4007D76"
)]
12
Low
,
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[global::Cpp2ILInjected.Token(Token =
"0x4007D77"
)]
14
Medium
,
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[global::Cpp2ILInjected.Token(Token =
"0x4007D78"
)]
16
High
,
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[global::Cpp2ILInjected.Token(Token =
"0x4007D79"
)]
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VeryHigh
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
Terraria.Graphics.Effects.EffectPriority
EffectPriority
Definition
EffectPriority.cs:8
Terraria.Graphics.Effects.EffectPriority.Low
@ Low
Terraria.Graphics.Effects.EffectPriority.High
@ High
Terraria.Graphics.Effects.EffectPriority.Medium
@ Medium
Terraria.Graphics.Effects.EffectPriority.VeryLow
@ VeryLow
Terraria.Graphics.Effects.EffectPriority.VeryHigh
@ VeryHigh
Terraria.Graphics.Effects
Definition
CustomSky.cs:9
source
Terraria
Graphics
Effects
EffectPriority.cs
Generated by
1.10.0