terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Rendering.SubMeshDescriptor Struct Reference
+ Collaboration diagram for UnityEngine.Rendering.SubMeshDescriptor:

Public Member Functions

 SubMeshDescriptor (int indexStart, int indexCount, MeshTopology topology=MeshTopology.Triangles)
 
override string ToString ()
 

Properties

Bounds bounds [get, set]
 
MeshTopology topology [get, set]
 
int indexStart [get, set]
 
int indexCount [get, set]
 
int baseVertex [get, set]
 
int firstVertex [get, set]
 
int vertexCount [get, set]
 

Private Attributes

Bounds< boundsk__BackingField
 
MeshTopology< topologyk__BackingField
 
int< indexStartk__BackingField
 
int< indexCountk__BackingField
 
int< baseVertexk__BackingField
 
int< firstVertexk__BackingField
 
int< vertexCountk__BackingField
 

Detailed Description

Definition at line 10 of file SubMeshDescriptor.cs.


The documentation for this struct was generated from the following file: