terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Rendering.SubMeshDescriptor Member List

This is the complete list of members for UnityEngine.Rendering.SubMeshDescriptor, including all inherited members.

baseVertexUnityEngine.Rendering.SubMeshDescriptor
boundsUnityEngine.Rendering.SubMeshDescriptor
firstVertexUnityEngine.Rendering.SubMeshDescriptor
indexCountUnityEngine.Rendering.SubMeshDescriptor
indexStartUnityEngine.Rendering.SubMeshDescriptor
k__BackingFieldUnityEngine.Rendering.SubMeshDescriptorprivate
k__BackingFieldUnityEngine.Rendering.SubMeshDescriptorprivate
k__BackingFieldUnityEngine.Rendering.SubMeshDescriptorprivate
k__BackingFieldUnityEngine.Rendering.SubMeshDescriptorprivate
k__BackingFieldUnityEngine.Rendering.SubMeshDescriptorprivate
k__BackingFieldUnityEngine.Rendering.SubMeshDescriptorprivate
k__BackingFieldUnityEngine.Rendering.SubMeshDescriptorprivate
SubMeshDescriptor(int indexStart, int indexCount, MeshTopology topology=MeshTopology.Triangles)UnityEngine.Rendering.SubMeshDescriptorinline
topologyUnityEngine.Rendering.SubMeshDescriptor
ToString()UnityEngine.Rendering.SubMeshDescriptorinline
vertexCountUnityEngine.Rendering.SubMeshDescriptor